Halo: Reach Forge World MGM Edition.

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Mota-Lev
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Re: Halo: Reach Forge World MGM Edition.

Post by Mota-Lev » Thu Jul 29, 2010 6:40 pm

Wait for it...

Giant.... penis.
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Re: Halo: Reach Forge World MGM Edition.

Post by tokage » Thu Jul 29, 2010 6:40 pm

That works too.
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Re: Halo: Reach Forge World MGM Edition.

Post by Fonzeh » Thu Jul 29, 2010 10:52 pm

I will be joing this war, be sure to add me on live, thefonzeh. I will have a new xbox (buying the new generation, not buying from ebay, done learned my lesson) by the time reach is out, if i can afford it, ill get the reach special edition sexbox.
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Re: Halo: Reach Forge World MGM Edition.

Post by Moxus » Fri Jul 30, 2010 2:00 am

Tokage wrote:(A Crossing in the Sky Even!).
A lot of people seem to be having that idea. I wasn't planning on remaking Crossing, but it seems I might have to.

I'm content to forge just about wherever, so long as I have a Falcon.

-=Moxus=-
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Re: Halo: Reach Forge World MGM Edition.

Post by Smythe » Fri Jul 30, 2010 3:46 am

Remake crossing but have it extended, more layers and maybe make it bigger?
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Re: Halo: Reach Forge World MGM Edition.

Post by Moxus » Fri Jul 30, 2010 5:00 am

If I'm gonna remake Crossing, it will probably be a direct remake, with minimal changes.

-=Moxus=-
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Re: Halo: Reach Forge World MGM Edition.

Post by Amy » Fri Jul 30, 2010 6:55 am

Moxus wrote:If I'm gonna remake Crossing, it will probably be a direct remake, with minimal changes.

-=Moxus=-
Yeah you should stick to that, but maybe have a new easter egg way to get to the banshee, since i don't think there will be any clipping issues anymore....
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Re: Halo: Reach Forge World MGM Edition.

Post by Sven » Fri Jul 30, 2010 2:54 pm

We could have a second variant of it with everyone re-making their own maps.
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Re: Halo: Reach Forge World MGM Edition.

Post by Kayar » Fri Jul 30, 2010 3:13 pm

Hmm... I wonder... Legacy...

Nah.
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Re: Halo: Reach Forge World MGM Edition.

Post by Zodiark » Fri Jul 30, 2010 4:12 pm

I could remake Elite Station :mrgreen: .

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Re: Halo: Reach Forge World MGM Edition.

Post by Smythe » Fri Jul 30, 2010 5:03 pm

Divine wrote:
Moxus wrote:If I'm gonna remake Crossing, it will probably be a direct remake, with minimal changes.

-=Moxus=-
Yeah you should stick to that, but maybe have a new easter egg way to get to the banshee, since i don't think there will be any clipping issues anymore....
Jetpack.
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Re: Halo: Reach Forge World MGM Edition.

Post by tokage » Sun Aug 01, 2010 11:53 am

>_< I tried to get to that thing for at least an hour.
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Re: Halo: Reach Forge World MGM Edition.

Post by Smythe » Sun Aug 01, 2010 1:54 pm

i gave up after about 10mins.
then i just made the pistol spawn it.
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Re: Halo: Reach Forge World MGM Edition.

Post by draconic74 » Tue Aug 03, 2010 10:57 pm

I was watching random stuff on youtube and, as with Wikipedia, found something interesting completely unrelated to what I was originally looking at.


[LONG RANT IMMINENT]
It was a Machinima made in Gmod that pits two Source games against each other. The teams were CounterStrike: Source and Gmodders. I eventually managed to find the episode previewed in the end of that one, which was the Hidden mod vs Day of Defeat: Source. After laughing my way through the video, I was interested in the Hidden mod. Turns out, its quite awesome. Imagine Juggernaut, except that he has less health than his opponents, is nearly invisible, and has only a knife and two pipe bombs for weapons. He can also jump around and hang on walls. Oh, and pick stuff up and throw it. OH! And coolest of all, he can pin dead bodies to ceilings and walls, partly for fun and to freak out the other players trying to kill him, and partly so that he can slice at it to regain some health if needed.
[/DONE]

Anyway... The main point is, why dont we make a map around a gametype like this? It could be done in Halo 3, but Im sure with the extra options (and class selection) in Halo Reach we can polish it further.

Random thought: I wonder what happens when you use the Active Camo ability after picking up the active camo powerup? Supercamo? Reversed effects? Nothing?
RT2: Oh man... Reach comes out on the 14th. Thats just after I start college. >_< What a pain.

Ill write up a draft for the gametype later. And how it can be improved with the knowledge we currently have of Reach's gametypes (not much...). Also, a good map for this should have some nice, wide open spaces as well as some tight corridors and rooms. And enough places that the Hidden can reach but the others cant.
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Re: Halo: Reach Forge World MGM Edition.

Post by Amy » Wed Aug 04, 2010 7:21 am

lol first day of school...
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