Maps
You need exactly what ferret said. There are no modding tools for RvS on Mac.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
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Masturbation is like procrastination, they're both great until you realize your screwing yourself.
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Did you see that Americas Army Mission Editor? (bascially unreal ed) I wonder what damage you can do with that thing..
www.animal-clan.com * daw * moo *
Didn't AA switch to the newer Unreal Engine on the last update? I doubt it would work if it did. Although I don't know how much of the game format changed between engines.
Trinity, you cannot make a RvS map with a Mac. The map editor only comes with the PC version of the game.
Trinity, you cannot make a RvS map with a Mac. The map editor only comes with the PC version of the game.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
I learned a process, you can use Unreal Editor to open a ut2 file (a map file) and export the wireframe. Open the .utx files it uses and export those as dds. Import the wireframe into Raven Ed and import the .dds files into a new .utx file (becuase rvs wont use the original for too many reasons to list). The only problem is that you have to retexture the entire level.. but its not that bad if you have endless amounts of time (which I dont anymore)
this is how i started my aztec project.. which I'll probably get back to as soon as my work schedule is back to normal (& the real reason i havent finished a damn thing ive started lately)
I wonder if you can export those lovely .aao files and find some half-ass good way of playing Weapons Cache on RvS.
this is how i started my aztec project.. which I'll probably get back to as soon as my work schedule is back to normal (& the real reason i havent finished a damn thing ive started lately)
I wonder if you can export those lovely .aao files and find some half-ass good way of playing Weapons Cache on RvS.
www.animal-clan.com * daw * moo *
oh.. and not to mention create all new actor files for sunshine, ambient lighting, zones, static meshes (rvs ones), ladders, doors, smoke, ambient sounds, skyboxes & skybox lighting, insertion zones for all the gametypes.... blah blah... =) good fun.
www.animal-clan.com * daw * moo *
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YA gay nubs can't make a map editor for mac even though its easier to program and code on macsMonoman wrote:Didn't AA switch to the newer Unreal Engine on the last update? I doubt it would work if it did. Although I don't know how much of the game format changed between engines.
Trinity, you cannot make a RvS map with a Mac. The map editor only comes with the PC version of the game.
OMFG THE INTERNET IS SO SRS.
rumor has it that Ryan Gordon is going to port not only the new engine of unreal to linux and mac, but the editor itself.. i would like to back that up with a link.. but I'm too lazy to google it.
www.animal-clan.com * daw * moo *
http://www.beyondunreal.com/daedalus/si ... hp?id=6277
okay.. i'm not as lazy as i thought.. but don't let this fool you. I'm sitting down.
okay.. i'm not as lazy as i thought.. but don't let this fool you. I'm sitting down.
www.animal-clan.com * daw * moo *
I had heard that rumor too. Doesn't really help much now though since it will only be useful for new games that use the new Unreal Engine.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
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