Tactics.....

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Vir2L™
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Tactics.....

Post by Vir2L™ » Thu Aug 19, 2004 11:35 am

Shooting during room clearing....
written by Hatchetforce

"Here is how shooting during room clearing occurs. This is a situation where contact and weapons fire is expected. The gun is ON SAFE held at the low ready. Even in a combat zone the weapon is safed. Forget what you saw in BHD, that was a cool Hollywood moment but it was irresponsible. We rarely use the high ready position. I will use the M4 here. In the low ready the stock is extended, the butt of the weapon is seated and held back into my shoulder pocket firmly, but not overly tense. The assault sling normally holds the weapon diagonally across my body but is rigged so this happens when the weapon is pulled down by it's own weight. In this case there is enough slack so it extends out comfortably. The weapon is pointed down about 4 o'clock.

If we are in a stack it will point more directly down as you are close to the man in front of you. Remember in a stack you will have your non-trigger hand on the shoulder of the guy in front of you for control and communication through pats and squeezes. My right hand is gripping the pistol grip with the thumb on the selector switch. My right index finger is across the side of the trigger and slightly around it. Normally you would have your finger along side the trigger but in this case hostility is imminent. As the stack begins to move my left hand is switched to the foregrip on the weapon. I turn the corner and enter the room, clearing the fatal funnel in a controlled but rapid manner. I will split opposite the direction of flow from the man in front of me.

I enter check my sector and flow to my point of domination. If I have a shot, I put two rounds center mass in the target in a double tap. If there is another target I index to that target and engage without lowering and safeing the weapon.

When that target drops if there are no additional targets in my sector I re-index back to the first target. If the target is down I re-index back to the second target then drop the weapon to low ready thumbing the selector to safe as I do so. If the first target is not down or is moving I fire a safety drill, two rounds to the chest in a double tap followed by a rapid third shot in the head. I then re-index back to the second target.

I am aware during this time of other activity in the room but my first responsibility is my sector and I trust my Team Mates to handle theirs. When my sector is clear I will sweep to theirs in the low ready. Calling clear is standard when your sector is clear. So is calling shot which means you have a hostile target not in your sector that presents imminent danger. When shot is called everyone freezes as they know this engagement may be into their flow or point of domination."
Last edited by Vir2L™ on Thu Sep 23, 2004 9:08 pm, edited 1 time in total.

Vir2L™
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Post by Vir2L™ » Sat Aug 28, 2004 9:14 am

** Tactics Used By Police **
written anonymously

"The most common fear among any barricaded suspect is the fear that Police will storm the place.

Raven Shield is no exception in the Multi Player aspect of the game.

I’ve played ( non clan ) many MP sessions only to see at the start , all of our guys running to a door. This ‘ Basic ‘ guideline will I hope assist many of you in the MP experience .

The information comes from my own experience and training.
* Tho edited for many security reasons *


There is two types of entries used :


Dynamic :

This method will include a RUSH of the suspect.

Also employed is the use of LOUD devices such as Flash Bangs , un silenced weapons and exploding devices .

Dynamic is the least common method used in Police ERU ( Emergency Response Unit ) also known in many agencies as SWAT .

* These same tactics can be used for RV *

- The basic load out gear for a Dynamic Entry includes:

Flash Bang
Gas
Gas Mask ( very effective )
Higher (Auto ) Caliber Weapon(s)
Explosives ( Remote Charges - Door Breaches )


ENTER :

The Dynamic Entry Team:

In a formation that looks like the letter “ V “ , employed is as follows.


Primary Assaulters , at the tip of the diagram “ V “ .

2 are used , one will flash bang the room prior to entry .

3 Mid Assaulters :

The middle member backs up the Prime Assaulter(s).

The 2 ( left and right ) will watch the left and right of a door way in case of a side ambush.

1 Rear Guard :

The Rear Guard is used in case of a back attack by the suspect.


You can configure the weapons, for your Prime (2) but flash bangs and Shot Guns are almost 100% of the time used.

As this element will FLASH the room , the 2nd member will use a shot gun ( Most Feared Among Barricaded Suspects )
* Buck Shot Used *
( there is no SSG shells in RV )

The Arrow Formation Team looks as follows :

*

* * *

**




STEALTH ENTRY :

The same as above only Silenced Weapons used by the team.

Gas is mainly used once a door is breached.( Non Explosive )


The Stealth Team can also break up into teams of two.


At no time is any member left alone to combat a suspect one on one .
Tho it does happen !


Secure all points of entry and escape by the suspect ( Surrounded )


The lack of voice in RV , yields many pit falls in the team.


What is used by the ERU ( Emergency Response Unit ) is a LASH Unit.

A small collar around the neck , transmitting an Encrypted voice comm ( Communication )



I’ve seen silenced weapons used in RV MP , only to be met with FRAGS !!

This is not a Stealth Approach , you have just let the bad guys know your there by the use of such loud devices.

Dynamic’s are never Silenced and Frags can be used.



There is more to this simple post taken from Training Manuals for Police ERU teams , however to publish all elements of the manual might compromise real life officer safety in my opinion.


Hope this helps in understanding the only type of entry"

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