trying to change the speed of a rocket projectile...

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SleepingInsomniac
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Post by SleepingInsomniac » Wed Jun 28, 2006 8:40 pm

Those things are irrelevant to changing the speed of the projectile.
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Post by Syperium » Wed Jun 28, 2006 8:57 pm

Now... Look at your offset list... And as you are going down the list... Copy and paste that whole 16 byte code to a TexEdit document, and name it what ever number it is down the list on the offset list.

Hope I didn't confuse you, ;)



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Post by SleepingInsomniac » Wed Jun 28, 2006 10:22 pm

Syperium, I have no idea what that's supposed to mean...

Back to original question:
it's a short or a float (I think it's a short) value at a local offset of the projectile meta.
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Post by Syperium » Wed Jun 28, 2006 10:43 pm

Sleeping_Insomniac19 wrote:Syperium, I have no idea what that's supposed to mean...

Back to original question:
it's a short or a float (I think it's a short) value at a local offset of the projectile meta.
Hehe, I'm sorry. I didn't think I made any sense either. Just forgot that post.
Last edited by Syperium on Thu Jun 29, 2006 11:01 am, edited 1 time in total.

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Post by {SF} Flood » Thu Jun 29, 2006 5:24 am

Ok I know that you are trying to change the speed of a projectile but I can also tell you how to make the assault rifle have infinite ammo. Should I tell them Deox :?:
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Post by «Beast» » Thu Jun 29, 2006 10:59 am

Why are you asking Deox? Why are you asking anyone for that matter? And most of all, why are you copying Monoman's infinite ammo mod? I've been wondering that.
Last edited by «Beast» on Thu Jun 29, 2006 11:00 am, edited 1 time in total.
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Post by Syperium » Thu Jun 29, 2006 11:00 am

Don't copy mods dude. That just isn't right.

(I had something here and I couldn't delete the post, so, I said that)
Last edited by Syperium on Thu Jun 29, 2006 11:02 am, edited 1 time in total.

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Post by «Beast» » Thu Jun 29, 2006 11:01 am

I edited my post Syp. You reply really fast dude...
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Post by Syperium » Thu Jun 29, 2006 11:03 am

I'm sorry dude, I had gotten an email and I just woke up. So, I didn't take the time to look at the time on your post...

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Post by «Beast» » Thu Jun 29, 2006 12:41 pm

No reason to be sorry, no harm done. I was just sayin' I added stuff to my post, in case you didn't see.
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Post by Syperium » Thu Jun 29, 2006 12:48 pm

Ah, alright.

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Post by ?Demon? » Fri Jun 30, 2006 12:26 am

Why do you need to copy mods? It's one thing to look at the hex to determing how it was built, but it is another to copy them outright.
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Post by {SF} Flood » Fri Jun 30, 2006 8:32 am

I am not copying Monmans mod, I found out how to get infinite ammo without his mod so it is not copying. So should I tell how to change the ammo of a gun or not :?:
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Post by rrm74001 » Fri Jun 30, 2006 9:42 am

Sleeping_Insomniac19 wrote:Syperium, I have no idea what that's supposed to mean...

Back to original question:
it's a short or a float (I think it's a short) value at a local offset of the projectile meta.
yeah, i get that much, about the local offset and the meta, but like HOW?? what bytes am i changing??
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Post by «Beast» » Sat Jul 01, 2006 2:42 pm

{SBF}Flººd wrote:I am not copying Monmans mod, I found out how to get infinite ammo without his mod so it is not copying. So should I tell how to change the ammo of a gun or not :?:
You're copying him because you're making the exact same mod. Last I checked, that's defined as copying. ;)
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