Force Pull
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Force Pull
I know it is possible to make a force pull, but can you make it effect Bipeds? if so can someone tell me how!
-)()(ProtoType)()(-
Re: Force Pull
Yar I was the first one to find it here but Capwn got all the credit for it when his had shiny effects 
http://macgamingmods.com/forum/viewtopi ... 40&t=7109v
viewtopic.php?f=40&t=7856&hilit=gravity+gun
MINE CAME FIRST RAWR!!!!
http://macgamingmods.com/forum/viewtopi ... 40&t=7109v
viewtopic.php?f=40&t=7856&hilit=gravity+gun
MINE CAME FIRST RAWR!!!!

Re: Force Pull
Except that, long before either of you, I created a force pull gun I called the "crazy ar" and put it in my old silent cartographer betrayal map. And before that I'm positive that someone had already come up with the damn thing anyway.
Re: Force Pull
No that was Loki with his levitation gun i think.
Link to the silent cartographer map mentioned n your post?
Link to the silent cartographer map mentioned n your post?

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Sugarlumps
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Re: Force Pull
If its possible, and you know how, then naturally it'll affect everything, including bipds.PrøtoType wrote:I know it is possible to make a force pull, but can you make it effect Bipeds? if so can someone tell me how!
But yes, everything is in the sticky section or the tut section. And there's also a search button
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Slapzy
- Ranger
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Re: Force Pull
*cough* material response *cough*Sugarlumps wrote:If its possible, and you know how, then naturally it'll affect everything, including bipds.PrøtoType wrote:I know it is possible to make a force pull, but can you make it effect Bipeds? if so can someone tell me how!
But yes, everything is in the sticky section or the tut section. And there's also a search button
It won't necessarily affect everything.
Kayar's map was the first one I saw the gun implemented in, however as he said, it's possible someone before that created it. Stop arguing over it.
~ Teh Slapz
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Re: Force Pull
Except, you're a dumbass, I've been modding for longer than Loki and this was like my 3rd mod or so.olly12345 wrote:No that was Loki with his levitation gun i think.
Link to the silent cartographer map mentioned n your post?
There currently is no link that I know of, as my filefront was destroyed. You could do a search, or see if it was uploaded to MGM or HDM or somewhere.
Re: Force Pull
What was the name of the mod?Kayar wrote:Except, you're a dumbass, I've been modding for longer than Loki and this was like my 3rd mod or so.olly12345 wrote:No that was Loki with his levitation gun i think.
Link to the silent cartographer map mentioned n your post?
There currently is no link that I know of, as my filefront was destroyed. You could do a search, or see if it was uploaded to MGM or HDM or somewhere.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat

Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
Re: Force Pull
Silent Cartographer: Betrayal.
I'm not so interested in it myself, you don't need to bother looking for it, it's only real redeeming factors were A. You were shot by your own marines and dropped in the ocean and B. you got to watch two hunters maul the hell out of each other.
I'm not so interested in it myself, you don't need to bother looking for it, it's only real redeeming factors were A. You were shot by your own marines and dropped in the ocean and B. you got to watch two hunters maul the hell out of each other.
Re: Force Pull
Sounds fun.
As for the argument of who did this first, well, we're all so smart and creative
Slapzy coughed a material response - using Eschaton, double-click the weap, go under its dependencies tab, double-click its proj, go under that proj's dependencies tab, double-click the jpt!, go under its dep-... oh wait, haha. In the jpt! tag's metadata, find the human, human armor, cyborg and/or cyborg armor and modify the damage values as they are modified in the other modded values (you'll notice high numbers). You could also use the tutorial(s) posted above this post.
As for the argument of who did this first, well, we're all so smart and creative
Slapzy coughed a material response - using Eschaton, double-click the weap, go under its dependencies tab, double-click its proj, go under that proj's dependencies tab, double-click the jpt!, go under its dep-... oh wait, haha. In the jpt! tag's metadata, find the human, human armor, cyborg and/or cyborg armor and modify the damage values as they are modified in the other modded values (you'll notice high numbers). You could also use the tutorial(s) posted above this post.
Either you are groping for answers, or you are asking God and listening to Jesus.
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