Weapon ideas

Everything about HD, MD, and their mods.

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Syperium
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Post by Syperium » Sun Jun 11, 2006 5:42 pm

O, hehe. miss understood. Well A Bunny, did ya? Haha. **Shines spot light on his face**. Well?!?

I wish i knew how to steel people's data from there map converstions... Lol. I know how to spam now, Hehe. It's funny.

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Post by A Bunny » Sun Jun 11, 2006 5:48 pm

I didn't steal the coding, heck I didn't even realize you could shoot both ways in GWoG/Darkness. I'll have to go check that out...

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Syperium
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Post by Syperium » Sun Jun 11, 2006 5:56 pm

Hehe, that's what I'm doing...

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Post by A Bunny » Sun Jun 11, 2006 6:07 pm

Examination of Great Wall of Gulch leads me to think sword was referring to his battle rifle shooting bursts of 3 and not the ability to shoot two different ways...

Also, the proof that I did not steal code from you, sword, comes in this picture:

Image


When I said it was a modified AR I was only half telling the truth. As you can see from the green glow it is actually a plasma pistol using the AR's model and animation trigger and you still have the normal P. Pistol in both of your mods, so therefore I couldn't have taken it from you.

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Post by Syperium » Sun Jun 11, 2006 6:10 pm

That's sweet. So what, you swaped models? O! I want to do that... Let me go try...

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Post by A Bunny » Mon Jun 12, 2006 6:19 am

Hopefully, this will satisfy the guy who wanted the Panzerfaust (along with all the other weapons).


Rocket Launcher gets a new skin (and the combat rifle gets a new reticle):

Image

Holds only one round:

Image

Also, the round goes faster and has the scorpion contrail, but I don't have a picture of that.

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Post by Syperium » Mon Jun 12, 2006 6:52 am

That's awesome.

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Post by A Bunny » Mon Jun 12, 2006 1:29 pm

Okay, so we have most of the human weapons down... anyone want to suggest any new covenant weaps?

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Post by sword » Mon Jun 12, 2006 1:35 pm

Ah, I had thought you meant that you created a battle rifle with 3 shot bursts. Also, after looking at that pic there that you posted, it looks like what I did in my mod, giving the Assault rifle the pistol's HUD.
The sword.

Image

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Post by draconic74 » Mon Jun 12, 2006 1:53 pm

how about adding a sword? the weapon could have no projectiles, so you can only melee.

or, go medeival!!
make the flamethrower look like a staff and name it the staff of fire.
make the fuel rod another staff and name it the magic staff.
add a sword (knight sword, not plasma) and name it excalibur.
grenades are knifes.
sniper is a longbow.
MC has knight armor (thats not weapons, but it would still be cool).

WOOHOO!
ill think of more stuff...

EDIT: more suggestions

Mario:
overshield is a star
MC is mario colored
all guns shoot green shells, except rocket shoots red shells (and homes),
flamethrower shoots flame balls that go for long distances, and banshee makes MC look like hes wearing a Wing Cap.

any of these possible?

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Post by A Bunny » Mon Jun 12, 2006 2:09 pm

sword wrote:Also, after looking at that pic there that you posted, it looks like what I did in my mod, giving the Assault rifle the pistol's HUD.
Yah, but I changed it to the warthog turret hud after I took those pics to get rid of the game telling me that I had no ammo, as seen in one of the rocket launcher pics.

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Post by >Shadow< » Mon Jun 12, 2006 2:38 pm

Dude, what is rong with the walls? I've seen that EXACT pattern in a Halo Full AI mod. :?
Image

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Post by A Bunny » Mon Jun 12, 2006 3:35 pm

>Shadow< wrote:Dude, what is rong with the walls? I've seen that EXACT pattern in a Halo Full AI mod. :?
shader replacement... I take it you don't like it

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Post by sword » Mon Jun 12, 2006 3:39 pm

Bunny, within the BSP or within the index?
The sword.

Image

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Post by A Bunny » Mon Jun 12, 2006 4:00 pm

sword wrote:Bunny, within the BSP or within the index?
BSP

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