mod help
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mod help
so im trying to make a mod with a working lift/elevator. does anyone know of one?????
Re: mod help
I think there might be a grav lift scen floating around somewhere...
(no pun intended)
(no pun intended)
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Re: mod help
Bud-dum ScheeFortune wrote:I think there might be a grav lift scen floating around somewhere...
(no pun intended)
Lifts don't work in MP (Unless you're sparky and you know what you're doing) but grav lifts do but they generally lag or warp.
Re: mod help
For a machine tag to function, you need to have a place for it in the Scnr tag. Currently, however, Blood Gulch's Scnr tag doesn't have such an allocation. Therefore, you can import machines, but you'll have to do some Hex to get them working.
-=Moxus=-
-=Moxus=-
Re: mod help
Or you can do a SCNR swap. Swap bloodgulch's SCNR with a SCNR that has a machine pallete, such infinity or wizard.
Re: mod help
machines don't sync. just use teleporters.
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Re: mod help
the only comment of any use is moxus'.
anyway, mr. Pillar: to put it simple, lifts/elevators are machines (mach).
to function properly, a mach cannot be simply imported and swapped with a scenery (scen); it must be spawned into a map which its scenario (scnr) has a machine palette.
bloodgulch, as moxus said, has no machine palette. the only multiplayer maps with one are wizard and infinity.
knowing this, what can you do to have a working machine into a map? you can either:
A) convert one of the two maps with the machine palette in them (and then import the machine you want in it)
or
B) use CE to put a machine palette in the map you want.
i would use method B if the lift is something i had to add to a map on which i already worked on*. otherwise i'd use method A.
(also, consider that using wizard will prevent you from having vehicles, since its scenario lacks a vehicles palette!
if you want vehicles, use infinity as a starting map!)
umm... yeah. <_< what else is there to add? dunno!
PS: oh, zodiark pointed out that wizard and infinity have machine palettes! so his comment had an use too! XD sorry zodieyy!!
EDIT: *thanks moxie!
anyway, mr. Pillar: to put it simple, lifts/elevators are machines (mach).
to function properly, a mach cannot be simply imported and swapped with a scenery (scen); it must be spawned into a map which its scenario (scnr) has a machine palette.
bloodgulch, as moxus said, has no machine palette. the only multiplayer maps with one are wizard and infinity.
knowing this, what can you do to have a working machine into a map? you can either:
A) convert one of the two maps with the machine palette in them (and then import the machine you want in it)
or
B) use CE to put a machine palette in the map you want.
i would use method B if the lift is something i had to add to a map on which i already worked on*. otherwise i'd use method A.
(also, consider that using wizard will prevent you from having vehicles, since its scenario lacks a vehicles palette!
if you want vehicles, use infinity as a starting map!)
umm... yeah. <_< what else is there to add? dunno!
PS: oh, zodiark pointed out that wizard and infinity have machine palettes! so his comment had an use too! XD sorry zodieyy!!
EDIT: *thanks moxie!
Last edited by TaxiService on Wed Jun 30, 2010 10:52 pm, edited 1 time in total.
- TaxiService! Shitposting since 2007!
Re: mod help
You can use my Scenario Madness to add machines. A release including the final version and a user guide is forthcoming. You'll have an easier time modding these things why my plugin set, also soon supporting the related ctrl and mach tags.
viewtopic.php?f=40&t=13656
viewtopic.php?f=40&t=13656
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: mod help
I remember in a CE zanzibar H3 mod there was a working grav lift, but it didnt work for like a second then launched you with almost 0 lagolly12345 wrote:Bud-dum ScheeFortune wrote:I think there might be a grav lift scen floating around somewhere...
(no pun intended)
Lifts don't work in MP (Unless you're sparky and you know what you're doing) but grav lifts do but they generally lag or warp.
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Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
Visiting this website is filled with nostalgia. Its like going to an old home.
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- Commando
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Re: mod help
alright thank you everyone for your help. i am probably going to use infinity.
Re: mod help
Time to jump in here and ask a question.
I am already half way done with a mod with a bunch of scen and weap placement, can i use scnr swap to put a mach pallete without mixing up any of the scen slots and placements....
EDIT: Since it's swapped with a map with empty scen slots, all the scen i had placed aren't placed anymore.
Good thing i backed up....
I am already half way done with a mod with a bunch of scen and weap placement, can i use scnr swap to put a mach pallete without mixing up any of the scen slots and placements....
EDIT: Since it's swapped with a map with empty scen slots, all the scen i had placed aren't placed anymore.
Good thing i backed up....
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Re: mod help
Frinîk wrote:I am already half way done with a mod with a bunch of scen and weap placement, can i use scnr swap to put a mach pallete without mixing up any of the scen slots and placements....
-=Moxus=-TaxiService wrote:i would use method B if the lift is something i had to add to a map on which i already worked [on].
Re: mod help
Riiighhhtt i knew that...Moxus wrote:Frinîk wrote:I am already half way done with a mod with a bunch of scen and weap placement, can i use scnr swap to put a mach pallete without mixing up any of the scen slots and placements....-=Moxus=-TaxiService wrote:i would use method B if the lift is something i had to add to a map on which i already worked [on].
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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Re: mod help
shiiiit. >.< lemme edit that!Moxus wrote:-=Moxus=-TaxiService wrote:i would use method B if the lift is something i had to add to a map on which i already worked [on].
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