Injecting New Model Meta

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Trinity.
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Injecting New Model Meta

Post by Trinity. » Tue Jul 25, 2006 9:18 am

Whenever I inject new model meta to replace, say, the warthog i get onto Halo Trial and it either Force Quits or looks as though the warthog hasn't been touched. I downloaded the model tut. and started from that but doesn't work. Fox had a different problem a while back with Wings, cause the file would like crash his apps. So can anyone either help me or post a new tut. I'm trying to make a brand new map for a Dev. Board map so that i can get in since i've been stalling for so long to even send in one of my heart-warming mods.
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Post by SleepingInsomniac » Tue Jul 25, 2006 9:33 am

Halo trial doesn't run on mac.
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>Shadow<
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Post by >Shadow< » Tue Jul 25, 2006 5:32 pm

Halo Demo = MAC

Halo Trial = WINDOWS

How hard can it be?
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Yummy
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Post by Yummy » Tue Jul 25, 2006 6:13 pm

Psh, you know what he meant!

Trinity.
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Post by Trinity. » Tue Jul 25, 2006 8:21 pm

HALO TRIAL = DEMO FOR MAC/WIN

=P

NOW CAN YOU PELASE HELP ME?!
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Big Birdie
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Post by Big Birdie » Tue Jul 25, 2006 10:39 pm

U need the actual model from mod2, not meta, u need the .obj models.Maybe i should post a tut how to inject models, or not... :shock:

And halo trial is the same thing trial/demo who cares same thing, same story.
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Post by A Bunny » Wed Jul 26, 2006 12:16 am

Big Birdie wrote:.Maybe i should post a tut how to inject models, or not...
Models don't affect gameplay, so there's no big ramifications if you do... but do whatever you want. No pressure.

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Post by «Beast» » Wed Jul 26, 2006 5:21 am

Okay, I've been The Devil for like 2 days now, so here's my post:

[sarcasm=extreme]NOT LIKE THERE AREN'T ALREADY A TON OF TUTS ON HOW TO DO IT![/sarcasm/
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Trinity.
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Post by Trinity. » Wed Jul 26, 2006 8:14 am

I'VE READ THEM AND YES BIRDIE YOU GET THE "MODEL META" OUT OF MOD2 IN HMT.

USE THE .OBJ IN OBJCONVERTER AND WINGS3D

WHY DOES EVERYONE ACT LIKE IM A NOOB!!!

I JUST NEED HELP DOING THAT AND THE TUT. I READ MADE LITTLE SENSE IN SOME PLACES AND WHEN I WAS DONE THE MODEL WOULDN'T WORK!

>=O

also i made a grenade launcher mod and well once i can inject model meta then i can made a grenade launcher mod =]
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Post by Big Birdie » Wed Jul 26, 2006 10:23 am

A Bunny wrote:
Big Birdie wrote:.Maybe i should post a tut how to inject models, or not...
Models don't affect gameplay, so there's no big ramifications if you do... but do whatever you want. No pressure.
Altho for some reason, in another site *cough* halomods, models are essential to improve a new feel and a bit of gameplay.
-----------------
Trinity, the model ur using, just wondering, does it hav the same indices and vertices of the original model ur doing?If its indices and vertices are lower or higher then thats ur problem.The model ur using must be using the same # of vertices and indices.But how would i know, its ur model, i cant tell how many verts and indices it has.
Tacolism!!

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Post by Trinity. » Wed Jul 26, 2006 10:27 am

birdie.

im sorry but your a dumbass.

i've been modding for a long time.

i'm not stupid

the indices and vertices are different.

=P

whenever i inject them they don't change.

also what i also wanted to know is how to put in the map "more of one object" like put in more trees or whatever.
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Post by Big Birdie » Wed Jul 26, 2006 10:38 am

trinity. wrote:birdie.

im sorry but your a dumbass.

i've been modding for a long time.

i'm not stupid

the indices and vertices are different.

=P

whenever i inject them they don't change.

also what i also wanted to know is how to put in the map "more of one object" like put in more trees or whatever.
Well thats the god dam reason why, the # of indices and vertices are different from the original model it came, im not a dumbass.I hav seen many recreations of the models and yet they still use same vertices and indices its former original model holds.
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Post by Trinity. » Wed Jul 26, 2006 10:44 am

they have to be different.

you changing the model look.

im making it bigger so it v/i's are higher since there're more coordinates.
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Post by A Bunny » Wed Jul 26, 2006 11:48 am

trinity. wrote:they have to be different.
No they don't. You can always just change the placement of the existing v/i's.

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Post by Big Birdie » Wed Jul 26, 2006 12:19 pm

A Bunny wrote:
trinity. wrote:they have to be different.
No they don't. You can always just change the placement of the existing v/i's.
Yea bunny is rite.

http://files.halomods.com/viewtopic.php ... sc&start=0

Here's a link to a model that barely even looks like a sniper but it holds the same vertices and indices.Dont worry about the dds skin.I just posted it just to prove it to that u need the same # of v/i, but u do the injection urself.
Tacolism!!

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