Mod: Snow grove

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{DKW}Drk

Mod: Snow grove

Post by {DKW}Drk » Tue Aug 24, 2010 2:41 pm

yeah its me again... i come with a mod without CE weps OR vehicles. :D
as said: Mod name: snow grove the mod is a WIP still,
but its got lotsa goodies.
List of stuff:
New CMT bsp
Crashed dropships
----) billions of sniper spots ----)
Needler
Active camo perk (press flashlight to use it, creds for that to sparky.)
lots of tunnels
new shaders
and more to come
Leik ZOMG! :shock: youtube video

No. i have put it up on MF or Filefront.
Caus im a mean asshole. :P
Its going to be out soon! if im not lazy...

Mgalekgolo
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Re: Mod: Snow grove

Post by Mgalekgolo » Tue Aug 24, 2010 4:05 pm

CMT BSP????????????????????????????????????????????????????????????????????

no ce. heh
looks ok tho
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Re: Mod: Snow grove

Post by Kayar » Tue Aug 24, 2010 4:20 pm

No.

Just, no. This isn't a mod, it's a conversion that you added crap to.

No.
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{DKW}Drk

Re: Mod: Snow grove

Post by {DKW}Drk » Tue Aug 24, 2010 5:00 pm

. . . might as well just give up moddin :(

Mgalekgolo
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Re: Mod: Snow grove

Post by Mgalekgolo » Tue Aug 24, 2010 5:09 pm

no. try to impress us. make your own content. and for god's sake make an account
your a newbie. if you try to make your own stuff you wont be flamed much
(does this count as wisdom words?)
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Re: Mod: Snow grove

Post by Kayar » Tue Aug 24, 2010 5:36 pm

haruhi suzumiya wrote:(does this count as wisdom words?)
Well, it's as close as you've gotten to saying anything with wisdom in it recently.
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TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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Re: Mod: Snow grove

Post by Sparky » Tue Aug 24, 2010 6:54 pm

Fansy.

Perhaps start with a single concept and work around it. Coming up with a single theme and working with it seems the best way to make something fun.

For example, how about internalizing all the bitmaps with Eschaton, then making them polka-dotted?
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Re: Mod: Snow grove

Post by Moxus » Wed Aug 25, 2010 3:00 am

{DKW}Drk wrote:. . . might as well just give up moddin :(
It's not good to give up before you've really started. Don't go for the grandiose spectacular on your first run. Rather, do what Sparky said: come up with a single theme, and then work around it. One of my first mods was Covenant Attack, where the player was an Elite in the campaign. So, since you were an elite, I modded other aspects of the game to go with the player's newfound eliteness, such as a Ghost instead of a Warthog, Elites as allies and Marines as enemies, etc.
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Re: Mod: Snow grove

Post by {DKW}Drk » Wed Aug 25, 2010 11:42 am

thnx sparky. I just wanted to be impresssive :mrgreen:

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Re: Mod: Snow grove

Post by Spartan-006 » Wed Aug 25, 2010 7:58 pm

Looks okay, but you might want to give it a new name, there's already a mod up on HDM called snow grove.
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Re: Mod: Snow grove

Post by tokage » Wed Aug 25, 2010 9:22 pm

Snow Grove is a freaking CE Map that he converted.
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Re: Mod: Snow grove

Post by Amy » Thu Aug 26, 2010 1:20 pm

Kayar wrote:
haruhi suzumiya wrote:(does this count as wisdom words?)
Well, it's as close as you've gotten to saying anything with wisdom in it recently.
No not really cuz he said impress us....
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Re: Mod: Snow grove

Post by {DKW}Drk » Thu Aug 26, 2010 2:57 pm

i coudlnt come up with a good name soo yeah Wait I know! SNOW CANYON.

Zodiark
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Re: Mod: Snow grove

Post by Zodiark » Thu Aug 26, 2010 3:05 pm

Try something without just saying "Snow <insert landform here>"

"Ice Breaker"
"Crystal Cliffs"
"Flurry"


Idk, I'm just using my imagination.

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Re: Mod: Snow grove

Post by tokage » Thu Aug 26, 2010 6:06 pm

Zodiark wrote:Idk, I'm just using my imagination.
No good, he doesn't have one.
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