MGM Modding Pro Challenge
Posted: Mon Aug 30, 2010 11:20 am
Pass this challenge, and you are considered a pro at modding. Monoman had something like this for the Mod forum access a while back, but this is for an honorary badge and recognition rather than forum access privileges.
Hint: There is more than one way to slice a pizza.
Also, I'm writing a guide on how to accomplish this all. Of course, you still have to go through and do it yourself, but the guide should point you in the right directions. Or you can figure it out on your own.
Do all of the following in a single map file:
1. Make the two teams (and their flags, text displays, announcer voice sounds, HUD images, and related stuff) orange vs. green instead of red vs. blue, respectively. EDIT: You don't have to change the scoreboard name colors or the flag color at the top right hand side of the screen, but you can if you want.
2. Null the BSP and make a new map completely out of Hangar Walls. You are allowed to include additional scenery and objects, if you want. Organize the layout however you want, but make sure that everything affected by gravity falls onto a surface at the start of the game. You should use a large portion of the original map's available 3-D space.
3. Change the appearance of an existing weapon, then colorize its HUD pickup icon, give it a new name and projectile, change the projectile behavior and modify the ammo type and count, then use an appropriate existing HUD.
4. Modify the motion sensor. Change its general appearance, make it huge in size, increase its effective distance and sensitivity, and place it in the middle of the HUD.
5. Move all the player spawn points to various locations around the map, and place both flags right in the center of the map. Make sure that all the spawn points work as they should, and be sure to use 72 different spawn points in all, enabled for all gametypes.
6. Import a pelican. Give it better handling. Allow access to, and use of, all the seats. Give the seats appropriate names. Rename the pelican to "Super Cool Pelican" (or "SCP" where necessary) and change text values appropriately. Place 5 pelicans on the map in various locations.
7. Add artificial intelligence: banshees that fly around, high above the map, and that shoot at each other but don't destroy each other. They should not shoot at other players, either.
8. Completely revamp the ghost vehicle: give it new physics, handling, weapons, a new name, and overhaul its appearance.
9. Rename your map. Give it an appropriate screenshot (not including the HUD) and use two of these screenshots in the map file: the first should be used as the description image that shows up in the menu for the map name after it's loaded and should be a "summary" image, and the second should be used as the loading image and should be a screenshot of the first thing you see when on the Red Team in a typical game of CTF.
Complete the above, and you have earned the title of "Halo Modding Pro". You will need to protect your map and then release it here and / or to the HDM Mod Database using the prefix "|MPC|" for "Modding Pro Challenge", followed by the name of your mod. (Those are also requirements of the challenge.)
(let's expand this list, this is not comprehensive yet)
Hint: There is more than one way to slice a pizza.
Also, I'm writing a guide on how to accomplish this all. Of course, you still have to go through and do it yourself, but the guide should point you in the right directions. Or you can figure it out on your own.
Do all of the following in a single map file:
1. Make the two teams (and their flags, text displays, announcer voice sounds, HUD images, and related stuff) orange vs. green instead of red vs. blue, respectively. EDIT: You don't have to change the scoreboard name colors or the flag color at the top right hand side of the screen, but you can if you want.
2. Null the BSP and make a new map completely out of Hangar Walls. You are allowed to include additional scenery and objects, if you want. Organize the layout however you want, but make sure that everything affected by gravity falls onto a surface at the start of the game. You should use a large portion of the original map's available 3-D space.
3. Change the appearance of an existing weapon, then colorize its HUD pickup icon, give it a new name and projectile, change the projectile behavior and modify the ammo type and count, then use an appropriate existing HUD.
4. Modify the motion sensor. Change its general appearance, make it huge in size, increase its effective distance and sensitivity, and place it in the middle of the HUD.
5. Move all the player spawn points to various locations around the map, and place both flags right in the center of the map. Make sure that all the spawn points work as they should, and be sure to use 72 different spawn points in all, enabled for all gametypes.
6. Import a pelican. Give it better handling. Allow access to, and use of, all the seats. Give the seats appropriate names. Rename the pelican to "Super Cool Pelican" (or "SCP" where necessary) and change text values appropriately. Place 5 pelicans on the map in various locations.
7. Add artificial intelligence: banshees that fly around, high above the map, and that shoot at each other but don't destroy each other. They should not shoot at other players, either.
8. Completely revamp the ghost vehicle: give it new physics, handling, weapons, a new name, and overhaul its appearance.
9. Rename your map. Give it an appropriate screenshot (not including the HUD) and use two of these screenshots in the map file: the first should be used as the description image that shows up in the menu for the map name after it's loaded and should be a "summary" image, and the second should be used as the loading image and should be a screenshot of the first thing you see when on the Red Team in a typical game of CTF.
Complete the above, and you have earned the title of "Halo Modding Pro". You will need to protect your map and then release it here and / or to the HDM Mod Database using the prefix "|MPC|" for "Modding Pro Challenge", followed by the name of your mod. (Those are also requirements of the challenge.)
(let's expand this list, this is not comprehensive yet)