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Cut Animations

Posted: Sat Nov 20, 2010 5:47 am
by Bozzy
Is there a way for in b30 to have the marines keep going and not stop after clearing the beach??
Can you add animations and make them help you through out the entire level??
If so, what app?

Re: Cut Animations

Posted: Sat Nov 20, 2010 6:18 am
by Mgalekgolo
its not about animations. i think it may be a script, but i found something works (when enimies are around). go into the actor tag, and find the "always charges at enimies(something like that)" and always charge in attacking mode. "must move when standing/crouching" may work. also look at encounters. in the scnr

Re: Cut Animations

Posted: Sat Nov 20, 2010 6:22 am
by Bozzy
I've edited Encounters plenty of times. You can produce giant armies of laggy enemies just by checking "Place At Start". I'll just change a bunch of the scenerio tags and hopefully they won't stop under the forerunner structure on the beach.

Re: Cut Animations

Posted: Sat Nov 20, 2010 6:28 am
by Mgalekgolo
try the actor edit thing i said. also, the marine encounter is: encounter 23.

Re: Cut Animations

Posted: Sat Nov 20, 2010 1:56 pm
by Sparky
Sorry, but this is only done with scripting.

Re: Cut Animations

Posted: Sun Nov 21, 2010 6:33 am
by Bozzy
Is it possible to cut out a script? If I can cut out the stopping script I might be able to make a script for the marines to follow the player.

Re: Cut Animations

Posted: Sun Nov 21, 2010 7:39 am
by {DKW}Drk
It could kill the map but sure.

Re: Cut Animations

Posted: Sun Nov 21, 2010 10:05 am
by kiddten
scripts are currently uneditable in halo demo, and most likely stay that way.

Re: Cut Animations

Posted: Mon Nov 22, 2010 1:20 pm
by Sparky
They are editable, but you will need to use a hex editor to do this. Both the indexed byte size value of the script text and the script text itself will need to be edited, I think, or perhaps only the script text. You're looking for a plain text value in the scnr tag. Find the script offsets using my plugins and Eschaton, then modify the script text in HexEdit or some other hex editor like 0xED.

Re: Cut Animations

Posted: Mon Nov 22, 2010 1:44 pm
by Mgalekgolo
Sparky wrote:They are editable, but you will need to use a hex editor to do this. Both the indexed byte size value of the script text and the script text itself will need to be edited, I think, or perhaps only the script text. You're looking for a plain text value in the scnr tag. Find the script offsets using my plugins and Eschaton, then modify the script text in HexEdit or some other hex editor like 0xED.
example?

Re: Cut Animations

Posted: Mon Nov 22, 2010 1:58 pm
by Samucos
What are these scripts and what do they do? :shock:

Re: Cut Animations

Posted: Mon Nov 22, 2010 3:03 pm
by Mgalekgolo
Makes AI's smarter, controls how and where the enemy dropships ect.

Re: Cut Animations

Posted: Mon Nov 22, 2010 3:04 pm
by Amy
^uhh thats only a small part of scripts...

Re: Cut Animations

Posted: Mon Nov 22, 2010 3:07 pm
by Mgalekgolo
right, i forgot to say, there are many more uses for scripts, find out how to use them.

Re: Cut Animations

Posted: Tue Nov 23, 2010 7:39 pm
by Sparky
There is a sticky topic here.