Changing appearances

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Cherub Rock
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Changing appearances

Post by Cherub Rock » Wed Jun 21, 2006 4:59 pm

im wondering how to make something look exactly like something else, not jsut a bitmap swap but lets say i wanted the shee to be a cyborg but its actually still a shee, can someone send me in the right direction? thanks
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SleepingInsomniac
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Post by SleepingInsomniac » Wed Jun 21, 2006 6:05 pm

models.
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Cherub Rock
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Post by Cherub Rock » Wed Jun 21, 2006 6:08 pm

ah, so i take it there isn't a way of jsut swapping what the banshee looks like with what the cyborg looks like?
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rebelj12a
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Post by rebelj12a » Wed Jun 21, 2006 6:50 pm

do an obj swap
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A Bunny
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Post by A Bunny » Wed Jun 21, 2006 8:05 pm

do a model replacement

rebelj12a
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Post by rebelj12a » Thu Jun 22, 2006 7:32 am

if you do a model replacement with the magic offset list, its giong to end up having the chief as the banshee and the banshee as the chief, im saying save the obj of the chief, and rename it the obj of the banshee and reinsert it in the map - (however you do that) and then it will look like the chief
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A Bunny
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Post by A Bunny » Thu Jun 22, 2006 7:38 am

rebelj12a wrote:if you do a model replacement with the magic offset list, its giong to end up having the chief as the banshee and the banshee as the chief
You're thinking swaps... I'm telling him to go into the objects meta and replace the objects model reference to a different model.

Cherub Rock
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Post by Cherub Rock » Thu Jun 22, 2006 9:37 am

i dont know how to do intense 3d modeling stuff yet, i was just hoping the were 2 sets of code i could swap to make the shee a cyborg and the cyborg a shee
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