halo full modding questions
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- halonerd12
- Newbie
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halo full modding questions
hey, ok, so i thought i could build a new sparkedit/eschaton mixed program.
...
i'm not sure i have enough experience anymore
i guess i'll try later
but i would appreciate it if anybody could direct me on some mod ideas, i'v got some greate ideas, but i'm not quite sure how to impliment them
mod ideas
1. Play as a hunter, but be able to pick up other covenant weapons
2. Play as an elite
3. Skin the master chief, (make his armor cooler)
4. Make the banshee into a Pelican from the campaign, (if that even possible)
anyway, suggestions would be welcome, (feel free to PM me or email me too)
...
i'm not sure i have enough experience anymore
i guess i'll try later
but i would appreciate it if anybody could direct me on some mod ideas, i'v got some greate ideas, but i'm not quite sure how to impliment them
mod ideas
1. Play as a hunter, but be able to pick up other covenant weapons
2. Play as an elite
3. Skin the master chief, (make his armor cooler)
4. Make the banshee into a Pelican from the campaign, (if that even possible)
anyway, suggestions would be welcome, (feel free to PM me or email me too)
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Re: halo full modding questions
i think i can do the 'every weapon can be picked up bu hunter' thing.halonerd12 wrote:hey, ok, so i thought i could build a new sparkedit/eschaton mixed program.
...
i'm not sure i have enough experience anymore
i guess i'll try later
but i would appreciate it if anybody could direct me on some mod ideas, i'v got some greate ideas, but i'm not quite sure how to impliment them
mod ideas
1. Play as a hunter, but be able to pick up other covenant weapons
2. Play as an elite
3. Skin the master chief, (make his armor cooler)
4. Make the banshee into a Pelican from the campaign, (if that even possible)
anyway, suggestions would be welcome, (feel free to PM me or email me too)
i'm working on a play as elite mod for demo, in that you can hold all weapons etcetera...
skin the master chief should be easy, do you have HMT?
when you get it, open any map with it, go to bitm tags and choose cyborg's one.
then click on preview and export. <_< someone will explain better...
make the banshee into a pelican... it should be easy too,
go to halo demo section and follow the tutorials

- TaxiService! Shitposting since 2007!
If you want to play as a Hunter, there is apparently a way of exporting that will let you without crashing Halo. The only thing you need to know is that you will only be able to use one weapon in the whole game. By default, this is the Fuel rod, but you might be able mod the weapon so that you could fire 2 projectiles (like the Plasma Pistol), or just something different then the Fuel Rod. Other then that, all is possible.
-=Moxus=-
-=Moxus=-
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
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? in teory we can be able to set all the weapons usable by hunter bipd <_<Moxus wrote:If you want to play as a Hunter, there is apparently a way of exporting that will let you without crashing Halo. The only thing you need to know is that you will only be able to use one weapon in the whole game. By default, this is the Fuel rod, but you might be able mod the weapon so that you could fire 2 projectiles (like the Plasma Pistol), or just something different then the Fuel Rod. Other then that, all is possible.
-=Moxus=-
you know what i'm talkin about, moxus?
- TaxiService! Shitposting since 2007!
- halonerd12
- Newbie
- Posts: 39
- Joined: Fri Oct 12, 2007 1:50 pm
- Contact:
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
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it doesnt exist, you should export hunter's biped from a map to another,halonerd12 wrote:could you link me the the tutorial for playing as a hunter? i can't find it
--halonerd12--
try searchin an importing tut, like this, but using hunta's bipd and without header's changes... <_<
- TaxiService! Shitposting since 2007!
- halonerd12
- Newbie
- Posts: 39
- Joined: Fri Oct 12, 2007 1:50 pm
- Contact:
.ppf (and .qpf) - search through two files and compare all differences. store the offset of each difference plus the actual data of that difference in a third file. Much smaller file.
.uhp - similar idea but is Halo specific and records differences taking into account the meta that difference is in as well as checking dependencies and storing them as strings allowing it to be applied to any map (since dependency ID values change from map to map). UHP patches can be applied to any map rather than just the original map that was modded.
In both cases the purpose is to provide a much lighter file somewhere on the order of a couple hunder KB rather than the 13.5 MB map file. Even compressed, a map file is tediously large to upload and download.
.uhp - similar idea but is Halo specific and records differences taking into account the meta that difference is in as well as checking dependencies and storing them as strings allowing it to be applied to any map (since dependency ID values change from map to map). UHP patches can be applied to any map rather than just the original map that was modded.
In both cases the purpose is to provide a much lighter file somewhere on the order of a couple hunder KB rather than the 13.5 MB map file. Even compressed, a map file is tediously large to upload and download.
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