Everything about Halo and its mods.
Moderator: Halo Moderators
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halonerd12
- Newbie
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- Joined: Fri Oct 12, 2007 1:50 pm
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by halonerd12 » Wed Jul 23, 2008 1:59 pm
ok. I havn't posted for looonng time. So hi again everybody!
anyway, I've been relearning everything i used to know how to do. However one of the things i never really learned was importing the AI from the single player maps, (specifically Grunts and Elites). I've googled it a little and searched the forums and can't seem to find anything. If anybody knows how to do this or can direct me to a place where i can learn i'd really appreciate it
ty
-- halonerd12 --
--halonerd12--
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Altimit01
- Eschaton Dev

- Posts: 2108
- Joined: Sun Apr 15, 2007 7:43 pm
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by Altimit01 » Wed Jul 23, 2008 2:06 pm
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton:
Mediafire
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>Shadow<
- Halo Moderator

- Posts: 2734
- Joined: Sun Apr 02, 2006 9:15 pm
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by >Shadow< » Wed Jul 23, 2008 2:36 pm
Couldn't possibly get much easier than that. Remember, you can always use swordedit or Eschaton 0.6's Scenario Editor to flip the hogs so they start outside them.
However, if you wish to learn how to easily make your AI actually drive the warthog or banshee or whatever they spawn in, follow
this link here to learn how.
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halonerd12
- Newbie
- Posts: 39
- Joined: Fri Oct 12, 2007 1:50 pm
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Contact:
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by halonerd12 » Wed Jul 23, 2008 3:33 pm
ok thanks i managed to get it working! now i've got some elites in blood gulch

--halonerd12--
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Smythe
- Commando
- Posts: 2429
- Joined: Tue Dec 25, 2007 12:52 am
- Location: 'Straya Mate
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by Smythe » Wed Jul 23, 2008 10:40 pm
this is offtopic but i think bloodgulch is boring if you make a bloodgulch mod make it for demo more people will download it
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Zealot0830
- Operative
- Posts: 232
- Joined: Sun Oct 07, 2007 7:13 pm
- Location: WOHOO YEAH GET SOME!
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by Zealot0830 » Wed Jul 23, 2008 11:09 pm
Me and taxi did that for the demo

and Fuel made awesome single player ones too
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