Yes. Those are the only two possibilities because I've done both before.Dirk Gently wrote:noes.
[WIP] Water
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Re: [WIP] Water
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Dirk Gently
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Re: [WIP] Water
noes.Modzy wrote:Yes. Those are the only two possibilities because I've done both before.Dirk Gently wrote:noes.
Re: [WIP] Water
Oh, by "noes" you mean, "yesh." ;P
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Dirk Gently
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Re: [WIP] Water
no by noes I mean I don't think you are talking about the right thing.Modzy wrote:Oh, by "noes" you mean, "yesh." ;P
Re: [WIP] Water
I know this is bump
ME WANT o_o
ME WANT o_o
Re: [WIP] Water
Ever tried nulling out the fog?
Re: [WIP] Water
hum where?
Im very hopeless
Im very hopeless
Re: [WIP] Water
I think it's in the SBSP tag.
Re: [WIP] Water
I thought dirk has been working on the shader files themselves, rather than map file metadata.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [WIP] Water
So far, i was thinking dirk was death ;P
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dirk
Re: [WIP] Water
due to the fact I am working with graphics cards (any nvidia past 5200FX pretty much) as not supported for this. Halo was never straight up OpenGL, it actually uses a version of DX libraries that hookup to OpenGL from what I understand. This means that without engine end support it is extremely difficult to recreate the original water effects. I have one or two videos on my youtube account about water shaders I have tried, but the main issue is that I am trying to deal with a fatal flaw in the rendering engine. This flaw was introduced after the 2.0.1 update, so if you want to play single-player I can whip up a switcher so you can have nice shaders, and then have it switch back to 2.0.4 for multiplayer. However there was a performance problem with the game in the original 2.0 release for intel macs that caused some very noticeable lag during local play. I have been working on it as much as I can with classes at uni and my current project which is recreating a modding tool for the game Oni. Once that is done I can refocus my efforts on the shaders and get that done. Unfortunately I cannot get access to, even by proxy, a method to recompile these for Halo PC or Halo Demo/Trial. It will get done when it gets done.
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