Running Halo CE On Darwine

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seabeast
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Re: Running Halo CE On Darwine

Post by seabeast » Fri Jan 30, 2009 3:46 pm

^Good job. >_>

Devious
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Re: Running Halo CE On Darwine

Post by Devious » Fri Jan 30, 2009 4:04 pm

I did and all I get is a message saying it needs to be with apps.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

seabeast
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Re: Running Halo CE On Darwine

Post by seabeast » Sun Feb 01, 2009 6:12 pm

O_O Kay so I just started over again, and I got the updater to work somehow. >_> Don't ask how cause I don't know. It's actually gotten to changing my screen to full-screen mode, but then it needed config.txt in Z, so I put it in Macintosh HD, Kay, Fine. It works, but now it says I need shaders/vsh.bin. I googled it, and it runs off of Halo Combat Evolved PC. So until I get that somehow I'm screwed. >_<

Hostbot
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Re: Running Halo CE On Darwine

Post by Hostbot » Mon Feb 02, 2009 3:18 am

Can you run Halo Ce on linix?
Image
Image

Zanghfei
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Re: Running Halo CE On Darwine

Post by Zanghfei » Mon Feb 02, 2009 4:50 am

Yeah .. ( im not sure type it in google dwarine for linux )

Zappo 93
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Re: Running Halo CE On Darwine

Post by Zappo 93 » Tue Feb 03, 2009 6:39 am

whenever i try to run it it says it exits with a error and when i look at the log window like it says there is nothing there.
can anyone help me?
"When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion." -Robert Pirsig

seabeast
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Re: Running Halo CE On Darwine

Post by seabeast » Tue Feb 03, 2009 8:28 am

>_> You'd have to tell me where you are.
1. Before installing the game
2. After installing
3. Trying to get the game to work.
<_<

Rofldonutburger
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Re: Running Halo CE On Darwine

Post by Rofldonutburger » Tue Feb 03, 2009 10:47 pm

Did you get the game to work though?
Dead. derp

seabeast
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Re: Running Halo CE On Darwine

Post by seabeast » Wed Feb 04, 2009 12:44 pm

>_> I almost have it! It just needs to frigging recognize the shaderzzz... Which I have. I just don't know how to make it see them. <_<

Zappo 93
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Re: Running Halo CE On Darwine

Post by Zappo 93 » Wed Feb 04, 2009 3:36 pm

OK i am now adding more info! Yay!
im also on a intel iMac running 10.5.6
i put everything in and it started to install then it got to the end
and it said it was done so i clicked the play button on the desktop and it said it had exited with a error.
now in the log window this appears:
wine: Unhandled page fault on read access to 0x419fd1c4 at address 0x450b00 (thread 001b), starting debugger...
couldn't load main module (2)
Unhandled exception: page fault on read access to 0x419fd1c4 in 32-bit code (0x00450b00).
err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file in module L"secdrv.sys"
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:10c7 GS:0037
EIP:00450b00 ESP:60724264 EBP:60724298 EFLAGS:00010206( - 00 - RIP1)
EAX:419fd1c0 EBX:00112dfc ECX:00000000 EDX:000001c0
ESI:001128e4 EDI:00112e00
Stack dump:
0x60724264: 00112e00 001128e4 60724298 60724284
0x60724274: 00112dfc 00000000 00000000 00000038
0x60724284: 00112e00 001128e4 00112dfc d0000fff
0x60724294: 0000419f 607242c0 004507cd 00000000
0x607242a4: 00000038 00112e00 00112dfc 00000c18
0x607242b4: 607243a8 60724390 0000022c 60724418
0218: sel=10c7 base=7ffa0000 limit=0000ffff 32-bit rw-
Backtrace:
=>1 0x00450b00 in secdrv.sys (+0xb00) (0x60724298)
2 0x004507cd in secdrv.sys (+0x7cd) (0x607242c0)
3 0x0045066c in secdrv.sys (+0x66c) (0x60724418)
4 0x6041bd5a (0x60724508)
5 0x6016fe58 (0x60724578)
6 0x601b1598 (0x60724608)
7 0x7bc6cf9e (0x60724628)
8 0x7bc6d02b (0x607246c8)
9 0x7bc6d220 (0x60724f78)
10 0x90bfd095 (0x60724fc8)
11 0x90bfcf52 (0x60724fec)
0x00450b00: movl 0x4(%eax),%esi
Modules:
Module Address Debug info Name (6 modules)
PE 450000- 452780 Export secdrv.sys
PE 60180000-60184000 Deferred advapi32
PE 60570000-60574000 Deferred rpcrt4
PE 60730000-60734000 Deferred msvcrt
PE 7b810000-7b887000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000008
0000001c 0
00000009 0
0000000c
0000001a 0
00000014 0
00000013 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000016 0
00000015 0
00000011 0
00000010 0
00000017 (D) C:\windows\system32\winedevice.exe
0000001b 0 <==
00000019 0
00000018 0
0000001d
0000001e 0
00000021
00000022 0
Backtrace:
=>1 0x00450b00 in secdrv.sys (+0xb00) (0x60724298)
2 0x004507cd in secdrv.sys (+0x7cd) (0x607242c0)
3 0x0045066c in secdrv.sys (+0x66c) (0x60724418)
4 0x6041bd5a (0x60724508)
5 0x6016fe58 (0x60724578)
6 0x601b1598 (0x60724608)
7 0x7bc6cf9e (0x60724628)
8 0x7bc6d02b (0x607246c8)
9 0x7bc6d220 (0x60724f78)
10 0x90bfd095 (0x60724fc8)
11 0x90bfcf52 (0x60724fec)
wine: Unhandled privileged instruction at address 0x5cced5 (thread 0009), starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x005cced5).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:005cced5 ESP:0032ff4c EBP:0032ffe8 EFLAGS:00010246( - 00 -RIZP1)
EAX:0082f05e EBX:7b871217 ECX:0032ff50 EDX:00000003
ESI:00110580 EDI:bffffa24
Stack dump:
0x0032ff4c: 7b8712ed 7ffdf000 00000000 00000000
0x0032ff5c: 00000000 00000000 00000000 00000000
0x0032ff6c: ffffffff 7b87138a 7b8342ca 0000027f
0x0032ff7c: 00000000 00001fa0 7b871217 00000000
0x0032ff8c: 00000000 bffffa24 00110580 0032ffe8
0x0032ff9c: 0032ff50 0000001f 00000216 7b871322
0200: sel=1007 base=7ffc0000 limit=0000ffff 32-bit rw-
Backtrace:
=>1 0x005cced5 in haloce (+0x1cced5) (0x0032ffe8)
0x005cced5: inl $0xc9,%eax
Modules:
Module Address Debug info Name (23 modules)
PE 330000- 337000 Deferred ogg
PE 400000- 833000 Export haloce
PE 840000- 93e000 Deferred vorbis
PE d80000- dfa000 Deferred ~df394b.tmp
PE 10000000-10009000 Deferred vorbisfile
PE 30000000-30072000 Deferred binkw32
PE 60160000-60164000 Deferred advapi32
PE 601d0000-601d4000 Deferred ws2_32
PE 60410000-60425000 Deferred user32
PE 605a0000-605a4000 Deferred gdi32
PE 606a0000-606a4000 Deferred dsound
PE 60710000-6075d000 Deferred winmm
PE 607e0000-607e4000 Deferred wsock32
PE 619d0000-619d4000 Deferred ole32
PE 61ac0000-61ac4000 Deferred rpcrt4
PE 61b40000-61b44000 Deferred oleaut32
PE 61c30000-61c38000 Deferred wininet
PE 61c90000-61c96000 Deferred shlwapi
PE 61d10000-61d8b000 Deferred shell32
PE 61e60000-61e72000 Deferred comctl32
PE 7b810000-7b887000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
PE 7c340000-7c396000 Deferred msvcr71
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Microsoft Games\Halo Custom Edition\HaloCE.exe
0000001c 0
00000009 0 <==
0000000c
00000014 0
00000013 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000016 0
00000015 0
00000011 0
00000010 0
0000001d
0000001e 0
00000021
00000022 0
Backtrace:
=>1 0x005cced5 in haloce (+0x1cced5) (0x0032ffe8)
‡ns†Ä,
and i have no idea what that means
"When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion." -Robert Pirsig

seabeast
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Re: Running Halo CE On Darwine

Post by seabeast » Wed Feb 04, 2009 3:45 pm

>_< It doesn't work the first time. First, you have to have Halo Combat Evolved PC! It will not work without it! It runs off of it! You need to find the config.txt from the install in userfolderthing>.wine>drive_c>Program Files>microsoft games>Halo custom edition>config.txt, and put it in Mac HD. And you need to get Halo PC.
+If your working wine, change it to emulate a virtual desktop. You can find this option by opening winecfg.exe and choosing graphics (I think) I'm using partially both. I run it in Crossover to find the error, then use wine for the log. Finding the error helps in searching out which of the fixmes to fix. >_> I'm currently at shaders/vsh.bin is not found. That's right after you fix the config file.

Dirk Gently
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Re: Running Halo CE On Darwine

Post by Dirk Gently » Thu Feb 05, 2009 7:56 am

Hey Guys, guess what?! I did this about a year before I posted it here originally. it does not work. It will never work. Unless anyone thinks they have enough spare time to write a complete DirectX to OGL conversion code. Yes, that means translating EVERY SINGLE DirectX call over so OGL can understand it. good luck.

seabeast
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Re: Running Halo CE On Darwine

Post by seabeast » Thu Feb 05, 2009 3:30 pm

Yay another post from root discouraging people from trying to do what he didn't! ¬_¬

Modzy
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Re: Running Halo CE On Darwine

Post by Modzy » Thu Feb 05, 2009 3:55 pm

Beast O' Teh Sea wrote:Yay another post from root discouraging people from trying to do what he didn't! ¬_¬
If you're so confident, try doing it your self.

seabeast
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Re: Running Halo CE On Darwine

Post by seabeast » Thu Feb 05, 2009 4:08 pm

Modzy wrote:
Beast O' Teh Sea wrote:Yay another post from root discouraging people from trying to do what he didn't! ¬_¬
If you're so confident, try doing it your self.
>_< I knew someone would say that. And I'm trying too. <_< It's almost there, I just need to find where it tells it to find the vsh.bin, and change it. Rooty has always seemed to come in and said "This is impossible so don't try" When this comes up.

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