[MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

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Mgalekgolo
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[MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Mgalekgolo » Sun Aug 22, 2010 5:19 pm

ok so im going to release it. please note i could not import because of crashing problems. so this is MAH CONTENT:
Image
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i will edit with link when it finishes HDM uploading.
until then heres the read me
EDIT: LINK: http://halodemomods.com/mediawiki/image ... uculus.zip

Code: Select all

_= The Homunculus=_
By: Teh Pillar of Autumn
welcome to the read me of the Homunculus. this is a A10 (the POA) mod. This mod contains many new features.

PLOT
it is the year 2774, you and the new covenant, which was formed in 2762, came out of hiding. you and your fleet attack and board a human ship, The homunculus (the future POA). the sangheili have lost their honor, using human weapons, and fighting for their own enjoyment. the sangheili that are allied with the humans help try to defeat you and your boarding crew. your mission is to kill all aboard, and escape in a human life boat. you will land on one of the
forerunner ring worlds, installation 09 (04c)
YOU are the new covenant 
YOU are the bad guy


NOTES:
This is a 0.75, aka a Beta Mod. i have worked for 3 months on this, and i hope you enjoy it.
you need to skip the opening cinematic (escape) for technical reasons or it will crash.  
there will be humans in your lifeboat because elites didn't fit.
i do have a demo version (pearled)
a few glitches, also for some reason halo dosent want elites to crouch at the beginning so just walk through the door, you are shorter than you appear.
They have different armor too

				extra:
List of major changes

GRUNT- MARINE
ELITE- ELITE
SPARTAN- ELITE
MARINES- LIGHTER BLUE ELITES
CREWMAN- GRUNT
CAPTAIN- ELITE, GREEN
SECONDARY TRIGGER OF PLASMA PISTOL- FIND OUT!
a lot more
Last edited by Mgalekgolo on Mon Aug 23, 2010 6:02 am, edited 4 times in total.
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tokage
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Re: [MOD RELEASE(finnaly)] The Homunculus

Post by tokage » Sun Aug 22, 2010 5:48 pm

Don't release shiz and not post a link.
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Zanghfei
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Re: [MOD RELEASE(finnaly)] The Homunculus

Post by Zanghfei » Sun Aug 22, 2010 7:06 pm

Link or didn't happen.

Mgalekgolo
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Re: [MOD RELEASE(finnaly)] The Homunculus

Post by Mgalekgolo » Mon Aug 23, 2010 4:52 am

i know my internet was down all night so it didnt finish. sorry.
its uploading now
EDIT: finally done
LINK: http://halodemomods.com/mediawiki/image ... uculus.zip

EDIT: meh the plasma explosion was supposed to be darker
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Amy
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Amy » Mon Aug 23, 2010 9:51 am

Sorry, but it looks like little more then a few swaps in the scnr... maybe make your own weapons and such?
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Mgalekgolo
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Mgalekgolo » Mon Aug 23, 2010 10:46 am

heh. thats what it may look like. actually play it.

anyway i did mod2 antr coll in bipd so i can haz working teams, a10 wont support importing. the only thing in the scnr was the weapons. and i edited the PR.
and try the secondary trig of the PP

more info:
IT IS MOST CERTAINLY NOT SCNR SWAPS!!!
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Amy
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Amy » Mon Aug 23, 2010 3:14 pm

So you edited pr and pp? thats it?

The biped method is nothing to say you've done...
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Mgalekgolo
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Mgalekgolo » Mon Aug 23, 2010 3:23 pm

NO thats not it -_-
actually play it
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Amy » Mon Aug 23, 2010 3:25 pm

Tell me a list of all major changes.
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Zanghfei
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Zanghfei » Mon Aug 23, 2010 4:31 pm

mhmm Skin change.

Swap Team. >_>

That all? Yaem maybe

Mgalekgolo
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Mgalekgolo » Mon Aug 23, 2010 5:31 pm

majr changes
pr
pp seccondary trig/zoom added
marines are elites
you are elite
crewman are grunts
captain is elite
cortana is cortana
skinned elites
new colors
a bunch of bitmapping
grunts are marines (they are fearless and tough, but have less health)
elites are elites
you can sit in the chairs in the bridge and cryotube(you cant move after you get out tho).
all have edited health.
AR shoots modded scorpion bullets
plasma grenade is thrown differently.
plasmie grenade is less powerful, and does not instantly kill elite when stuck, though you can easily kill them with a few pr or ar rounds
red elite has powerful AR (he actually shoots it well)
blue's have pr (they love to melee)
marines have PR
grunts have pp
a lot more i cant remember.
an easy triple weapon glitch
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Mgalekgolo
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Mgalekgolo » Thu Aug 26, 2010 5:48 am

sorry for double post but i got new pics
actually a good pic
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red elite: AR
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death
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veiwport... command shift 3 is buggy
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NEW BUG REPORT:
lifepod scene crashed for me (the end when going to a30)
i have an easy fix for it
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Noodle
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Noodle » Thu Aug 26, 2010 2:10 pm

Wall bitmaps remind me of marathon.

Mgalekgolo
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Mgalekgolo » Thu Aug 26, 2010 3:16 pm

Noodle wrote:Wall bitmaps remind me of marathon.
idk what that is
and amy this mod was a lot more complicated than that. i ran into tons of complications -_-
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Noodle
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Re: [MOD RELEASE(finally)] The Homunculus: LINK'S UP!!!!

Post by Noodle » Thu Aug 26, 2010 5:59 pm


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