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Making Plasma Pistol take longer to cool off when overheated
Posted: Wed Feb 09, 2011 6:38 am
by (M)Assassin
Hi. i made a mod where the plasma pistol overcharge spawns an active camo and makes the player invisible for the default 45 seconds. The problem is, however, the player keeps overcharging it even when they are already invisible and it leaves dropped active camo powerups strewn all over the place. I was thinking of making the pistol just take 45 seconds to recharge but I got no luck so far...any suggestions? thanks

Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 09, 2011 8:40 am
by Pielogist
look in floats. You wanna change something that sounds like 'heat decreasing rate'
if i remember it's nearing the end of the floats
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 09, 2011 10:12 am
by kiddten
I believe its heat loss in seconds.
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 09, 2011 2:11 pm
by Amy
Wow thats a good idea actually.
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Tue Feb 15, 2011 2:48 am
by Smythe
That's bloody brilliant actually.
Well done!
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 16, 2011 2:38 pm
by Mgalekgolo
been here, done that.
good job on the idea.
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 16, 2011 4:24 pm
by ßazùka
There is something at weap>weapons\plasma pistol\plasma pistol in meta editor, HMT plugins, Reflexives>projectile>projectile1>floats.
Its called Overload time.
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Thu Feb 17, 2011 2:51 am
by Smythe
ßazùka wrote:There is something at weap>weapons\plasma pistol\plasma pistol in meta editor, HMT plugins, Reflexives>projectile>projectile1>floats.
Its called Overload time.
Wat.
Always use Fuels Plugins for weapons. They are the easiest to get and also they work 99% of the time.
Fuels Plugins.
Floats
Heat Loss Per Second.
You'll need to do some maths to get it right.
This is what you should be looking for.
Heat Generated Per Round (HGPR) = 1
This is for the charged shot, so 1 = over charge
Heat Loss Per Second (HLPS) = .65
That means that for every second when not being fired, it looses this much energy.
Look at it out of 100
HGPR = 100
HLPS = 65
If you make it .025, then every second it will loose .025% of remaining charge.
.025 X 40 = 1
However, To make it fair, use a number higher than the active camo finish.
So .015 will take 66.66
(r) seconds to recharge.
I can Math?
ALTERNATE UNPROVEN METHOD! O_O
Make the HGPR 60
And the HLPS 1
Therefore it will take 60 seconds to loose all it's heat.
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Thu Feb 17, 2011 8:54 am
by ßazùka
Wow... I still prefer HMT's plugins but I guess ill try using does...
To this idea I made a map of my own but I will credit you (M)Assassin...The mod is for Demo only so thats why I made it.Since this is a Halo forum i thought id make my own for demo but the map is for my map pack. (Enmity Map Pack Coming soon)
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 23, 2011 5:29 pm
by Guest
ßazùka wrote:Wow... I still prefer HMT's plugins but I guess ill try using does...
To this idea I made a map of my own but I will credit you (M)Assassin...The mod is for Demo only so thats why I made it.Since this is a Halo forum i thought id make my own for demo but the map is for my map pack. (Enmity Map Pack Coming soon)
whats this? Tell me more!
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 23, 2011 5:29 pm
by {DKW}drk
ßazùka wrote:Wow... I still prefer HMT's plugins but I guess ill try using does...
To this idea I made a map of my own but I will credit you (M)Assassin...The mod is for Demo only so thats why I made it.Since this is a Halo forum i thought id make my own for demo but the map is for my map pack. (Enmity Map Pack Coming soon)
whats this? Tell me more!
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Wed Feb 23, 2011 9:50 pm
by Amy
BAHAHHAHAHHA i named that for him.
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Thu Feb 24, 2011 2:32 pm
by ßazùka
True!Divine is much better then me to chose names...Since I'm not very good in english I can't know what makes people love map packs...But the map pack is coming soon and I hope you will enjoy it because I'm going to add so many maps in it.... Such as this one and the ghost wars one.Witch I think I forgot to update.
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Thu Feb 24, 2011 2:56 pm
by Mgalekgolo
Shouldn't it be emnity or entity or enity map pack?
Re: Making Plasma Pistol take longer to cool off when overhe
Posted: Thu Feb 24, 2011 6:43 pm
by ßazùka
Its Enmity not Entity or whatever...Google it to see its definition, I'm sure you won't get it anyway but hey its not my fault...