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Importing And Map Names

Posted: Tue Jan 02, 2007 4:58 pm
by GZ
I have two questions. Both are regarding the full version of Halo.

1. I've finaly imported a hunter into bloodgulch succesfully(almost), but when i swap him for the cyborg bipd I cant move or anything because if i do the game will crash. What do i need to do to stop this from happening. Is there additional things I need to import?

2. Could someone tell me the actuall map name of "The Maw". Its the very last level in the game.

Thanks.

Posted: Tue Jan 02, 2007 5:20 pm
by >Shadow<
This is in the wrong forum. There is a section here for Halo Full.

1. We have no idea how to get it to not crash. It's pretty weird but anyways.
(I do have a working hunter mod though in which you can move and fire the gun. :P)

2. d40.map I think. The last single player map in the list in the maps folder.

Posted: Tue Jan 02, 2007 6:17 pm
by Syperium
Once imported, in the Dependency swapper, make the actv of the Cyborg the Hunter, and the mod2 as well. And in the dependency swapper of the Hunter, make the "foot" of the cyborg. That should work. If it doesn't, I'd be very surprised...

Yes, I know he is talking about the "hunter". :P.

Posted: Tue Jan 02, 2007 7:04 pm
by GZ
Thanks a bunch syp. Im hoping thats going to work.

EDIT: turns out that didnt work. When you said "actv" did you mean "antr"? because the only things in the actv list is the ghost, hog, tank, and shee. No bipds. Please explain