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Problem - C_gun_turret

Posted: Sun Feb 01, 2009 7:40 am
by blackHawk91
i was modding (trying to get a spartan laser) but i modded my C-Gun_turret projectile so bada$$ that i "can't shoot it anymore"
i know it's a lot of work but can someone give me the original C_GUN_TURRET settings?
no, not the meta, just settings (i am working with Eschaton 0.7.2)
( and i mean like: Bitmask>flags>1,3,6 or something)

for the first one who does, gets the special BETA of my mod! (sorry, no skins, but still.... it's 3 months work)

btw, there can be bugs and glitches in it, please inform me if so.

-BlackHawk91

Re: Problem - C_gun_turret

Posted: Sun Feb 01, 2009 9:50 am
by TaxiService
uhm... >_> don't you have any other original map with a c_gun_turret inside? any backups? >_>

Re: Problem - C_gun_turret

Posted: Sun Feb 01, 2009 12:03 pm
by blackHawk91
that's the stupid thing.... i don't have one, but now you say that, i could ofcourse download a original bloodgulch map...
>_>
thanks for the tip (not that it wasn't stupid from me :shock:

Re: Problem - C_gun_turret

Posted: Mon Feb 02, 2009 8:42 am
by blackHawk91
thanks for the first thing, but now i need some "other" help.....
how can i change the fuel rod gun to charge first, so it can't shoot immedietly (otherwise my mod would be totally un-balanced)
then it would be like:
walking around.... nobody's here.... BAM!!! ----)
guy with Spartan Laser with Active Camo.. :?

so plese help me

Re: Problem - C_gun_turret

Posted: Mon Feb 02, 2009 10:39 am
by TaxiService
uhm... charge? let's see...

- open ya map in eschaton 0.7.
- goto weap tags and select the weapon you want to modify.
- using starter entity plugins goto Reflexives > triggers > triggers 1 > Floats > charging time.
- place the value you prefer, press enter.

and voilĂ ! should work! :P

Re: Problem - C_gun_turret

Posted: Wed Feb 04, 2009 10:20 am
by blackHawk91
thanks!

that surely cold be usefull
(almost fully done with my mod now! :D)