c_field_generator importation

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002
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c_field_generator importation

Post by 002 » Fri Dec 07, 2007 4:12 pm

A c_field_generator is that pink shield that spawns in maps like Gephyrophobia and the Campaign maps and reflects bullets. It disappears after explosions

I need the c_field_generator from b30.map imported.

Please don't spawn the c_field_generator, I will do that myself.

I will make a mod with this object. Credit will be given to whom will successfully import.

Fuel
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Post by Fuel » Sun Dec 09, 2007 2:22 pm

why dont you just import it?
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Ayumi
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Post by Ayumi » Sun Dec 09, 2007 3:51 pm

002, what kind of screwed up monitor are you using? c_field_generator is more blue than pink XD


If scen importing works the same way as weap importing, the following tut should work...

1) Load b30.map in HMT
2) scen > scenery\c_field_generator\c_field_generator
3) Save Meta to Desktop
4) Load the map you're modding in HMT
5) scen > (anything you don't want)
6) Inject Meta . . . . . . . . ~/Desktop/scenery/c_field_generator/c_field_generator.scen.meta

The saving and injecting of meta should not be complicated...
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Code: Select all

sudo rm -rf /

Mota-Lev
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Post by Mota-Lev » Sun Dec 09, 2007 4:59 pm

Wtf its puple. On my screen DAM YOU OLD GRAPHICS.
Stupid tinypic removing my images

Kayar
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Post by Kayar » Sun Dec 09, 2007 5:49 pm

Uh... >.> It's purple... I think...
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Fuel
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Post by Fuel » Sun Dec 09, 2007 6:40 pm

its blue >_<
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TaxiService
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Post by TaxiService » Sun Dec 09, 2007 9:55 pm

shield's scex looks pink, the generator soso is blue and metal.

there is a problem with generators.... their scex will not be visible until you rebulid the map.

i will make it have a modified jackal_shield scex, so it will work without be rebulit.


here it is; good modding! :D


PS: maybe i left the plasma pistol not-charged bolt spawns a field_generator (T_T) i'm sure you will fix that :P
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Mota-Lev
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Post by Mota-Lev » Sun Dec 09, 2007 11:07 pm

AHHHHH. Wait do you have to rebuild when importing water???
Stupid tinypic removing my images

TaxiService
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Post by TaxiService » Mon Dec 10, 2007 2:30 am

uhhh... probably? <_<
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002
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Post by 002 » Tue Dec 11, 2007 2:46 pm

well what color is it?
1) Load b30.map in HMT
2) scen > scenery\c_field_generator\c_field_generator
3) Save Meta to Desktop
4) Load the map you're modding in HMT
5) scen > (anything you don't want)
6) Inject Meta . . . . . . . . ~/Desktop/scenery/c_field_generator/c_field_generator.scen.meta
Doesn't work that way, it's not importing, it's swapping

Ayumi
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Post by Ayumi » Tue Dec 11, 2007 3:37 pm

The color depends on the monitor settings. For me, it's a pale, transparent blue in Halo.


Not importing? At first I'm almost annoyed by your idiocy, but then I can't help laughing (silently) at you. Blood Gulch does not, by default, have the scenery tag 'scenery\c_field_generator\c_field_generator'. Combine that with your initial statement "I need the c_field_generator from b30.map imported." and it takes a serious lack of humor regarding morons not to at least smile a little XD


Hmm... I apologize for my mistake, I've never attempted to import scenery... I really have no idea how to do it... Good luck finding someone who does ^^;
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Code: Select all

sudo rm -rf /

KoRnDoG
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Post by KoRnDoG » Wed Dec 19, 2007 6:16 am

you could export one from a CE map and use that if B30 deosnt work.

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