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Quick tut for BSP conversion to demo

Posted: Sun Oct 21, 2007 9:48 am
by Mac Hacker
step 1 find a CE map that is kool
step 2 batch demo bg to folder called "Demo CE"
step 3 batch CE map after changeing header in hex to the folder called "Demo CE"
step 4 batch the CE map to a folder called "test"
then after that finishes go to the ui folder and find the mutiplyer tagc tag meta and xml and copy them to the ui folder in the folder "Demo CE"
step 5 remove the var kill penalty dependecy from the mulyplayer tagc
step 6 open rebuild window in C#MT "apple+r"
step 7 find demo bloodgulch map (make sure you used demo hack on it)
step 8 edit the senerio and bsp fields to direct towards the new bsp and senerio "scnr" hit build (use console to watch progress rebuilding)
step 9 test out map in halo demo :P


Credits to altimit for explaing an inportand part of what i needed to know in the halo section:P

(this tut excludes Findones but after you batch the Demo map you may want to do findones to get needed tags otherwise stufss destoreted)

Posted: Sun Oct 21, 2007 9:54 am
by TaxiService
you should add this to main post of yer sticked tutorial. <_<

so you will not make this be sticked for a second time Image

Posted: Sun Oct 21, 2007 9:55 am
by Mac Hacker
umm i do not want this stickied :P

Posted: Sun Oct 21, 2007 1:43 pm
by Altimit01
have you actually successfully tested this?

Posted: Sun Oct 21, 2007 1:44 pm
by Mac Hacker
it only works with the RDMN Ascention

Posted: Sun Oct 21, 2007 2:48 pm
by D£PP
not coagulation? :(

Posted: Sun Oct 21, 2007 2:57 pm
by Mac Hacker
coag requires u to find tags RDMN does not ok got that clear?

Posted: Sun Oct 21, 2007 3:00 pm
by D£PP
yes sir....