Tutorial: Healing

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Kayar
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Tutorial: Healing

Post by Kayar » Fri Dec 12, 2008 9:55 am

Healing Tutorial, By Kayar

Using this tutorial, we will achieve 3 things:

-Making a gun that heals instead of damages.

-Giving the cyborg absolute invincibility.

-Giving the cyborg absolute invincibility on one body part, or causing the cyborg to be healed when shot in a certain body part.

Heal Gun:

1. Open an unmodded bloodgulch.map in eschaton, any version.

2. Go to jpt!--> plasma rifle bolt--> floating point numbers --> scroll down to where you see different materials, dirt, wood, elite energy shield, etc.

3. Choose cyborg armor.

4. In the box, enter -1 as your value.

5. Do the same for the cyborg shield material.

Quit eschaton and open Halo Demo. Now, you could test this by either starting a new server and shooting at people with your plasma rifle, or by making a weapon spawn cyborgs and shooting them with it. However, you'll really only see the effects if someone shoots you with it. Once shot, if you are at full shield, your shield will go up, as if you are obtaining the overshield power up. If you have no shield and have lost health, your health should go up. This appears to be css, though joiners may actually be unable to see the difference in their shield, instead they may only find that they don't lose health or shield when hit with the gun. Tests need to be done to find out whether this is true.

Absolute Invincibility:

1. Same as the previous step 1, open an unmodded map in eschaton. You do NOT want to open the same map that you just edited, for reasons I will explain later in this tutorial.

2. Go coll--> cyborg --> attachments or materials depending on your plugins--> materials

3. Each material, 1-4, corresponds with a part of the cyborg. 1 is the head, 2 is the torso, 3 legs, 4 arms, I believe.

4. In floats for each material, there should be shield damage multiplier and body damage multiplier. Now, you can do one of two things:

A. Change each of these values for every material to 0.

B. Change each of these values for every material to -1.

Either way, the cyborg should become entirely invincible. If you chose -1, then the cyborg will gain health or shield when hit. The only exception to this is weapons that only effect shields, such as the plasma pistol charged shot. The shield will be taken down, however once it is you still will not lose health when shot.

The same as above applies to making a single body part, when shot, heal the cyborg. Simply change that body part's modifiers to -1. Now, there is one more thing. If you put a healing gun into a map that also has healing on a body part, then, if that gun is shot at the body part, that gun will do damage. Its a double-negative. This is why it is better not to have both in the same map, unless you just want to make things interesting.
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TaxiService
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Re: Tutorial: Healing

Post by TaxiService » Fri Dec 12, 2008 1:18 pm

oooooh, that's how! :o daaaamn! why didn't i think at that!
thanks for sharing! :D

Glad to have you back btw! :D
  • TaxiService! Shitposting since 2007!
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Modzy
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Re: Tutorial: Healing

Post by Modzy » Fri Dec 12, 2008 4:02 pm

<3

Rofldonutburger
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Re: Tutorial: Healing

Post by Rofldonutburger » Fri Dec 12, 2008 4:12 pm

Nice! Now I can make a headshot only mod :P
Dead. derp

Monk34
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Re: Tutorial: Healing

Post by Monk34 » Fri Dec 12, 2008 4:15 pm

Rofldonutburger wrote:Nice! Now I can make a headshot only mod :P
Try the Clan Halo download section.
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Rofldonutburger
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Re: Tutorial: Healing

Post by Rofldonutburger » Fri Dec 12, 2008 4:23 pm

>_> You told me after I made it lol
Dead. derp

seabeast
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Re: Tutorial: Healing

Post by seabeast » Fri Dec 12, 2008 5:03 pm

Or you could just go into the jpt! tag and under each weapon go into whichever one had 78 things in it. Then choose hit cyborg or something like that and change it to 0 or -1. I thought that worked, but I'm not sure. And you have to change every weapon too.

Kayar
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Re: Tutorial: Healing

Post by Kayar » Fri Dec 12, 2008 6:51 pm

Seabeast wrote:Or you could just go into the jpt! tag and under each weapon go into whichever one had 78 things in it. Then choose hit cyborg or something like that and change it to 0 or -1. I thought that worked, but I'm not sure. And you have to change every weapon too.
Yeah. Read the tutorial before posting things that have already been posted.
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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G[v]N
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Re: Tutorial: Healing

Post by G[v]N » Fri Dec 12, 2008 7:28 pm

Kayar wrote:
Seabeast wrote:Or you could just go into the jpt! tag and under each weapon go into whichever one had 78 things in it. Then choose hit cyborg or something like that and change it to 0 or -1. I thought that worked, but I'm not sure. And you have to change every weapon too.
Yeah. Read the tutorial before posting things that have already been posted.
XD Owned.

Nice tut, btw :) Added to my ever-growing archive.
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Shodos
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Re: Tutorial: Healing

Post by Shodos » Fri Dec 12, 2008 7:42 pm

interesting...



this would make a funny cheat hack ^^

or a pwnsome one.

finding some way to change the damage multiplier for a player.


though it seems to be stored in the collision parts for everyone, not just in player's individual data. based on this.


hmm.

seabeast
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Re: Tutorial: Healing

Post by seabeast » Fri Dec 12, 2008 9:46 pm

Kayar wrote:
Seabeast wrote:Or you could just go into the jpt! tag and under each weapon go into whichever one had 78 things in it. Then choose hit cyborg or something like that and change it to 0 or -1. I thought that worked, but I'm not sure. And you have to change every weapon too.
Yeah. Read the tutorial before posting things that have already been posted.
Just saying... And I was playing a game today messing with the speeds of players. (Noticed that if you make them all blue, everyone who joins is blue) And people wanted infinite health. Which is nubbish, but could make some interesting things happen.

modfox
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Re: Tutorial: Healing

Post by modfox » Sat Dec 13, 2008 2:19 pm

Just to add to the tut, Self healing.
1. Duplicate an explosion effect (Scorpion shell explosion)
2. Change the firing effect of the weapon you want to the effect of your explosion in the reference swapper
3. Null out the Projectile tag
4. Make the Cyborg -1 as said in the original tut
5. Change the radius of the explosion under the jpt tag to 0.01 or something
6. Make the damage of the explosion to something more reasonable for a slower heal such as 5
7. Try it out.

002
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Re: Tutorial: Healing

Post by 002 » Sat Dec 13, 2008 7:07 pm

For healing:
Couldn't you just change cyborg and cyborg energy shield to -1 in stead of having to do that and changing min and max damage? It seems to work that way too.

Technically cyborg and cyborg energy shield is the damage multiplier for this particular damage so it would inflict -1 times min/max damage.

Kayar
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Re: Tutorial: Healing

Post by Kayar » Sat Dec 13, 2008 9:24 pm

Yeah 002, you don't change the min/max damage. That doesn't do anything.
Kayar wrote: Yeah. Read the tutorial before posting things that have already been posted.
Also, kudos to modfox for the cool heal gun idea.
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TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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modfox
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Re: Tutorial: Healing

Post by modfox » Sat Dec 13, 2008 9:48 pm

Kayar wrote:Also, kudos to modfox for the cool heal gun idea.
Thank you, nice tut. Also if you make it affect the shield you can get OS and beyond.

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