Monsters : Halo HMV Release

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Fonzeh
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Monsters : Halo HMV Release

Post by Fonzeh » Fri Nov 28, 2008 10:30 am

FINALLY, AFTER A MONTH AND A HALF OF PRODUCTION!

Monsters by Matchbook Romance The Halo Music Video is released



Thanks to everyone who helped out, it was a hard movie to film, but we did it!

Thanks guys!
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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Løki
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Re: Monsters : Halo HMV Release

Post by Løki » Fri Nov 28, 2008 11:57 am

That was great...
That chase scene with the greens took like 3 hours for a 5 second clip xD
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Shodos
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Re: Monsters : Halo HMV Release

Post by Shodos » Fri Nov 28, 2008 4:32 pm

very much great


but you left me of of the MUDDAFUCKINCREDITS


fuck.





oh well.

G[v]N
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Re: Monsters : Halo HMV Release

Post by G[v]N » Fri Nov 28, 2008 11:14 pm

I lawled when he went into the room and all the greens looked at him. A month and a half for 4:29 mins XD
The end was..unexpected. :P
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Pool
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Re: Monsters : Halo HMV Release

Post by Pool » Fri Nov 28, 2008 11:34 pm

really enjoyed it!

Ayumi
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Re: Monsters : Halo HMV Release

Post by Ayumi » Sun Nov 30, 2008 7:37 am

nice x3
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Code: Select all

sudo rm -rf /

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zapconquest
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Re: Monsters : Halo HMV Release

Post by zapconquest » Tue Dec 02, 2008 5:09 pm

Nice! Probably the coolest action sequences (although Assault has amazing ones too). The ninja guy had some pretty cool assassinations too. There were only two things I didn't like: the ending was kinda anticlimactic and didn't really make sense, and the video seemed a bit jerky (the motions of the people weren't smooth), however that last one could be slow youtubery. One last thing, I'm flattered that my s.name's in the credits, but I never actually helped with this. I would've if I'd had the time.

Sparky
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Re: Monsters : Halo HMV Release

Post by Sparky » Sat Dec 06, 2008 12:26 pm

I have a suggestion! You could have nulled the mod2 of the teleporter... it would've been like, "where'd he go?"

Scratch that.. reverse it. Just remove the teleporter scen, keep the teleporter spawn point.
Either you are groping for answers, or you are asking God and listening to Jesus.

002
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Re: Monsters : Halo HMV Release

Post by 002 » Mon Dec 08, 2008 3:42 pm

Cool

modfox
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Re: Monsters : Halo HMV Release

Post by modfox » Mon Dec 08, 2008 5:07 pm

Haha, that was funny. Great job! You're lucky to have got it done in a month and a half. ;)
Over a year for the current one we're on, (clan peeps) could be do to inactivity and stupidity when having to mod.... loi
But seriously, great work. I hope to see more in the future.

a worm
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Re: Monsters : Halo HMV Release

Post by a worm » Mon Dec 08, 2008 6:06 pm

This has to have been a mod for you to be able to do this. Are you willing to share it with others?
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Fonzeh
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Re: Monsters : Halo HMV Release

Post by Fonzeh » Mon Dec 08, 2008 6:10 pm

*Laughs*

This mod is included in my Machinima Pack V2.

I have shared this.

viewtopic.php?f=40&t=6707

Enjoy.

It includes 3 Maps

Bloodgulch, The Island, And The Shaft, All machinima-tized with all Glitches Fixed.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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