[MOD] Teleporter Paradise 1.1

New mod releases.

Moderator: Halo Moderators

Post Reply
Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

[MOD] Teleporter Paradise 1.1

Post by Sparky » Thu Jun 19, 2008 5:59 am

Links
My Filefront: http://silentwave.filefront.com
Direct link to the mod

Synopsis
Four score and seven - I mean, two days ago, I made this teleportation mod, called Teleporter Paradise. While most of the teleporter entrances are hidden - in other words, easter eggs - anyone can use them during the game, because teleporters are CSS.

Applications Used
This mod was made entirely with the first revised version of SwordEdit (June 16, 2008), with some tweaking done in Eschaton. Although it was slow-going in the application, SwordEdit made the testing stages far less necessary due to its amazing graphical interface. This is great, because once the map was saved, I couldn't make further changes in SwordEdit without rendering the map unusable in Halo Demo; and it's for this reason that I needed to make that tweaking in Eschaton.

Secrets and Spoilers (summary of teleporter locations)
I'll post this later on, in case you all would like to discover these on your own. The entrances and exits are all quite intuitive, and there are two über-secret locations. I gave demonstrations to the players who joined my hosted games, so some people might appear to work magic in your games ;)

Credits
Thanks to Sword and his amazing SwordEdit application that was used in the creation of this application. Also, zapconquest tested this with me and sent me a tutorial by Mota-Lev that let me revise the map using Chunk Cloner and Eschaton. Thanks to Altimit for Eschaton that first threw me into the creative potential that modding holds, and to the creator of Chunk Cloner. Especially, thanks to Monoman and phpBB for this forum.

Enjoy!
Either you are groping for answers, or you are asking God and listening to Jesus.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [MOD] Teleporter Paradise 1.1

Post by Sparky » Thu Jun 19, 2008 6:04 am

Sparky wrote:...once the map was saved, I couldn't make further changes in SwordEdit without rendering the map unusable in Halo Demo
This was apparently solved in this post:
viewtopic.php?p=80074#80074
Either you are groping for answers, or you are asking God and listening to Jesus.

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Post by Excend » Thu Jun 19, 2008 6:40 am

double post, and also sword is working on a way so it will work after 2 saves in swordedit
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

BLACKHAWK5866
Ranger
Posts: 912
Joined: Sat Jun 14, 2008 12:00 pm
Contact:

Post by BLACKHAWK5866 » Thu Jun 19, 2008 9:18 am

Then he'll make his way to 3 saves... xD jk
Image
Image

nocturnesempire
Newbie
Posts: 5
Joined: Mon May 12, 2008 1:04 pm
Location: Right Behind You

Post by nocturnesempire » Tue Jun 24, 2008 5:26 am

hey, not to sound like a complete idiot here, but im too lazy to mess around in teleporter paradise for a couple hours till i find the teleport entrances..can someone tell me where they are?
pretty please?
Victory is Mine.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [MOD] Teleporter Paradise 1.1

Post by Sparky » Tue Jun 24, 2008 7:11 am

Sparky wrote:Secrets and Spoilers (summary of teleporter locations)
I'll post this later on, in case you all would like to discover these on your own. The entrances and exits are all quite intuitive, and there are two über-secret locations. I gave demonstrations to the players who joined my hosted games, so some people might appear to work magic in your games ;)
I hope you all don't think of this as haughty - I'm just trying to let you discover the secrets on your own.

Hints:
Explore the crevices of each base.
Try moving to common sniper locations and walking through vegetation.
Either you are groping for answers, or you are asking God and listening to Jesus.

DARK WOLF
Veteran
Posts: 282
Joined: Tue Mar 18, 2008 3:08 pm
Location: udc that

Post by DARK WOLF » Tue Jun 24, 2008 5:31 pm

haha i know all the entrances!!
tnks sparky!
Image
.....that was sick
Image
Image

nocturnesempire
Newbie
Posts: 5
Joined: Mon May 12, 2008 1:04 pm
Location: Right Behind You

Post by nocturnesempire » Tue Jun 24, 2008 8:50 pm

k thnks sparky... i should be able to find em now
Victory is Mine.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Post by Sparky » Tue Jun 24, 2008 11:42 pm

Hint 1: Look behind that which is normally there.
Hint 2: Once you reach the upper platform, you'll find a plant off the side...
Hint 3: With the blue base behind you, facing the red base, walk along the right cliff wall towards the red base.

There is more to come! This is only the beta version.
Either you are groping for answers, or you are asking God and listening to Jesus.

DARK WOLF
Veteran
Posts: 282
Joined: Tue Mar 18, 2008 3:08 pm
Location: udc that

Post by DARK WOLF » Wed Jun 25, 2008 6:34 am

lol put like 100 teleporters! O.o
Image
.....that was sick
Image
Image

002
Ranger
Posts: 944
Joined: Wed Aug 16, 2006 5:48 pm
Location: ::1

Post by 002 » Wed Jun 25, 2008 7:14 am

Awesome job though you may have put in one too many teleporters. I'd hate to give away where every one of them is.

Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Post by Mac Hacker » Wed Jun 25, 2008 9:44 am

lol all sword needs o do is add a save as feature that makes a saved duplicate of the map without actually saving the map your editing xD so u can test it
TsGh

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests