Energy swords; Esch plugins
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- Ranger
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Energy swords; Esch plugins
I read this topic, and thought about it. Using the missing Weapon ID, could you make the energy sword human-usable? You would switch the ID to both human and covenant and then switch off the bitmask "explodes when hits floor" to off, could you not use it? Now that I think about it, can an advanced modder use the plugin edit to make that usable then PM me the new weap.xml? Man, would that be great. THANKS!
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- Ranger
- Posts: 1768
- Joined: Fri Jul 21, 2006 8:45 am
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First person model would be what it looks like when you are holding it? And btw, using the old method of mod2, bitmaps, light, shader swaping for plasma rifle, would I also need to edit the first person model? And could I get that from the Energy sword mod for demo and use that model to perfect the HALO FULL mod2 that I am trying to do?
First person model is the view of it in your hands, and yes, you would need to edit the model for the Energy sword, otherwsie you would see yourself holding a Plasma Rifle.
As far as I know, the models should be universal (meaning that you should be able to). You may want to ask Syperium though, and see if it's alright if you use his model.
--Moxus--
As far as I know, the models should be universal (meaning that you should be able to). You may want to ask Syperium though, and see if it's alright if you use his model.
--Moxus--
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