New Map - Slipspace

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Yay or nay?

Yay
30
97%
Nay
1
3%
 
Total votes: 31

Shodos
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Post by Shodos » Wed Jul 18, 2007 2:11 pm

I want my own zombie-clone Deox XD

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Post by Mike1122 » Wed Jul 18, 2007 5:46 pm

Yea some Betas barely work
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Moxus
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Post by Moxus » Thu Jul 19, 2007 2:52 am

I wonder if we'll get other vehicles besides Banshees. In Deep Space Arena the Ghosts didn't really work out, as maneuverability where most of the action tended to be (top level) was... more than limited. It appears though that Slipspace might have enough room for Ghosts to be able to maneuver. Could we get some Ghosts perhaps? I would request Warthogs as well, but I see that they are being used in the turrets.

What does everyone think?

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Post by Mike1122 » Thu Jul 19, 2007 7:35 am

yea the ghosts would always fall off the map trying to get to the top
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Moxus
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Post by Moxus » Thu Jul 19, 2007 7:46 am

I think that was one of the general problems of Deep Space arena for me, except not just the Ghosts, but the falling off. You had to be really careful not to fall. Maybe we could switch the Ghosts with Banshees?

Aside from this, I found that if you ever got a decent CTF game, the bottom level was almost completely left out. If you were playing Slayer, You might either be spawn killed in one of the areas, fall off trying to dodge, or get killed before you could reach bottom. A teleporter at each "base" might have fixed the problem though. Not a bad mod, perhaps it's just where it isn't played too often that I haven't had a chance to get a feel for it.

I think ground vehicles could work on Slipspace though. It seems large enough, there doesn't appear to be defined "levels", and the walkways seem wide enough to support at least Ghosts.

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Post by Mac Hacker » Thu Jul 19, 2007 8:18 am

actually slip space is not big its medium but smaller than BG has shee sword and stuff mounted turrets and all that jazz its prety koo
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Moxus
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Post by Moxus » Thu Jul 19, 2007 9:20 am

I didn't think it was huge, I just figured from the picture that the walkways were bigger than the energy bridges on the top "level" of Deep Space Arena. Is that true? I noticed the storage boxes, but I don't think they would be too much for a Ghost to handle. I've gotten Ghosts over those rather easily on the Island. Where you've played the mod, do you think Ghosts could fit in there?

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Post by Mac Hacker » Thu Jul 19, 2007 11:15 am

ghost would not fit on this map its more for shee and turrets
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Moxus
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Post by Moxus » Thu Jul 19, 2007 1:41 pm

Ok, I'll take your word for it.

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Post by Mike1122 » Fri Jul 20, 2007 11:16 am

is the size of Slipspace like Battle creek? for Halo Full?
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Post by TaxiService » Fri Jul 20, 2007 11:28 am

tyler777 wrote:actually slip space is not big its medium but smaller than BG has shee sword and stuff mounted turrets and all that jazz its prety koo
all that jazz???
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Shodos
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Post by Shodos » Fri Jul 20, 2007 5:28 pm

in reference to the gokarts mod...

if the map is smaller, why not make the shee smaller as well? a twist

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Post by Mac Hacker » Fri Jul 20, 2007 8:43 pm

its hard to say how big it is because it still is not finished it prolly gona bee like a lil smaller than battle creek
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Post by >Shadow< » Sat Jul 21, 2007 12:59 pm

Actually, this map is really pretty big. But, the beta that I posses requires me to severely limit my graphics, and this is probably the most recent one...
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Post by Mac Hacker » Sat Jul 21, 2007 2:32 pm

i got the most up to date beta and the only beta did deox give you one to?
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