Eschaton + Ent style pluggas + MC = Force

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TaxiService
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Eschaton + Ent style pluggas + MC = Force

Post by TaxiService » Mon Oct 22, 2007 10:06 am

...you remember that thing from starwars... the force...

that dependes from some shit in you blood called midiclorian, right?

WRONG!!! THAT DEPENDS FROM ORIGIN OFFSET!!! :o



here's MC that gets its lightsab... PLASMA PISTOL!,
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and then, uses the force!
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those are two MC clones that pratices jugglery with force...
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and this is what happned when MC tried with a warthog...
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those arent even the minimal part of what eschaton can do!

GET IT NOW!



...lol, however, in that mod you will not be able to use force :? (copyright's fault <_<)

i'll relase it soon...ish... :D
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Post by Master Thief » Mon Oct 22, 2007 10:36 am

I never get how to make new shaders...
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Post by TaxiService » Mon Oct 22, 2007 12:51 pm

new? nothing new! XD

i used existing shaders and some modified senv tags >_>


but the ghost is too similiar to awesome gulch's one (if that is the mod that i mean..) :?

...
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>Shadow<
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Post by >Shadow< » Mon Oct 22, 2007 4:00 pm

Okay, those pictures were absolutely hilarious but what exactly does this mod do? If you managed to get the weapons to float around because of your movements, how did you do that?
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draconic74
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Re: Eschaton + Ent style pluggas + MC = Force

Post by draconic74 » Mon Oct 22, 2007 8:05 pm

TaxiService wrote:...you remember that thing from starwars... the force...

that dependes from some shit in you blood called midiclorian, right?

WRONG!!! THAT DEPENDS FROM ORIGIN OFFSET!!! :o



here's MC that gets its lightsab... PLASMA PISTOL!,
Got another one :P



BUSTED!!!
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TaxiService
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Post by TaxiService » Mon Oct 22, 2007 8:07 pm

nonono nothing like that XP

this borns basically as a bad loaded bloodgulch, so a lot of the shaders are modified...

and, when i was trying to make a sort of... pushing gun, i messed up in eschaton...


here's how to do it:
• with eschaton's meta edit, and .ent style plugins, go to the weap you want.
• then go to Main>Floating Point Numbers.
• edit origin offset - x, y or x and you've done!

>_> <_< easy as a pizza!
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Post by Jello! » Tue Oct 23, 2007 1:59 am

TaxiService wrote: >_> <_< easy as a pizza!
Italians say Pizza? Cool :D
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Post by Master Thief » Tue Oct 23, 2007 4:39 am

If you didn't know, the pizza is from Italy.
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Post by TaxiService » Tue Oct 23, 2007 5:35 am

nope, its an american way-to-tell, but with pizza instead of pie! tadaa!
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Post by draconic74 » Tue Oct 23, 2007 7:52 am

TaxiService wrote:here's how to do it:
• with eschaton's meta edit, and .ent style plugins, go to the weap you want.
• then go to Main>Floating Point Numbers.
• edit origin offset - x, y or x and you've done!

I thought that changed where the projectile came out of the weapon...
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Post by TaxiService » Tue Oct 23, 2007 7:53 am

yea! that's strange, huh?


...draconic... get on aim you sonof...
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Altimit01
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Post by Altimit01 » Tue Oct 23, 2007 8:07 am

Weap->Triggers->first person offset -x,y,z : chaging where the proj comes out.
Weap->Main->origin offset -x,y,z : changing where the weapon is relative to MC.
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Post by draconic74 » Tue Oct 23, 2007 8:09 am

ahhh... no wonder
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Post by Master Thief » Tue Oct 23, 2007 11:12 am

What's the passphrase in the Frontend.sit?
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Post by TaxiService » Tue Oct 23, 2007 11:24 am

for frontend? it is...


GRGRGRG FIND IT, NO? DO YOU REALLY THINK THAT I'LL TELL YOU LIKE THIS!?
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