Perfect Model Injection for Dummies! (PMI tutorial)
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Perfect Model Injection for Dummies! (PMI tutorial)
Perfect Model Injection for Dummies! (PMI)
Tools needed:
HHK
HMT
X will be the tag you are going to import.
1 is going to be the map you'r exporting it out,
2 is going to be the map you'r importing it in.
now, follow this tutorial and you'r gonna be able to import everything everywhere.
First part: Exporting tag
1) Open 1 in HHK.
2) In main window, scroll the tags until you see the tag you want (X). highlight it.
3 a) In menu bar, hit Tools > Recursively Export Meta and References.
A window will pop up asking you where to export tags.
3 b) Create a new folder on Desktop, call it "X Datas".
Export tags in that folder by clicking Open button.
4) Close 1.
Second part: Importing tag
5) Open 2 in HHK.
6 a) In menu bar, hit Tools > Import Recursive.
Two windows will pop up.
The first will ask you what tag want to import (X)
The second will ask you what folder contains all tags (X Datas)
6 b) So, in first window, navigate until you see X. Highlight it and hit Open.
6 c) Then, in second window, select X Datas and hit Open
7) hit File > Save and close HHK. we dont need it no more.
Third Part: Exporting model
(notice: some tags has may not need this step. maybe because they has no mod2.
Anyway, you need to do it ;P)
8) Open 1 in HMT.
9) In main window, scroll the tags until you see mod2 tags.
...search for X's mod2 tag and highlight it.
10) Now, hit Save Meta button
(the Recursive check box must not be checked)
Save the metas in a new folder called "X Metas"
11) Then, hit Save Raw button.
Save .vertices and .indices in X Metas.
12) Close 1.
Last part: Importing model
12) Open 2 in HMT.
13) In main window, scroll the tags until you see mod2 tags.
...search for X's mod2 tag and highlight it.
14 a) Then, hit Inject Meta.
A window will pop up asking you where exported X's mod2 tag is.
14 b) So, navigate into X Metas until you see X.mod2.meta;
select it and hit Open.
15 a) Now, you should already highlighting X's mod2 tag, right?
Hit Append Raw.
a window will pop up; there will be some buttons...
hit the Browse button near "Vertices:"
15 b) go into X Metas > and select the file that ends with .vertices
...Hit open.
16 a) Now, hit the Browse button near "Indices:"
16 b) go into X Metas > and select the file that ends with .indices
...Hit open.
17) now, hit Append button.
wait some seconds... the append window should disappear...
18) Last step: make HMT crash.
highlight some random mod2 tags; a message like "an error occured while loading mod2 data" should appear.
keep clicking tags until HMT crashes. it means that everything worked.
tadaa! you imported X from 1 to 2!
tut made by taxiservice in a sunday morning <_<
EDIT: if you have to inject a CE tag (from mota's CE tags pack for example) you just need to import it in a map.
...jesus, is it so difficult? IT IS EXPORTED YET. SO YOU NEED TO IMPORT IT.
...GRGRGGR WHAT NOOBS >_< ARRRRGHRR
EDIT: i did a video tutorial too.
i HOPE it will make everything easier o_o
here's the link. have a nice day! ;)
Tools needed:
HHK
HMT
X will be the tag you are going to import.
1 is going to be the map you'r exporting it out,
2 is going to be the map you'r importing it in.
now, follow this tutorial and you'r gonna be able to import everything everywhere.
First part: Exporting tag
1) Open 1 in HHK.
2) In main window, scroll the tags until you see the tag you want (X). highlight it.
3 a) In menu bar, hit Tools > Recursively Export Meta and References.
A window will pop up asking you where to export tags.
3 b) Create a new folder on Desktop, call it "X Datas".
Export tags in that folder by clicking Open button.
4) Close 1.
Second part: Importing tag
5) Open 2 in HHK.
6 a) In menu bar, hit Tools > Import Recursive.
Two windows will pop up.
The first will ask you what tag want to import (X)
The second will ask you what folder contains all tags (X Datas)
6 b) So, in first window, navigate until you see X. Highlight it and hit Open.
6 c) Then, in second window, select X Datas and hit Open
7) hit File > Save and close HHK. we dont need it no more.
Third Part: Exporting model
(notice: some tags has may not need this step. maybe because they has no mod2.
Anyway, you need to do it ;P)
8) Open 1 in HMT.
9) In main window, scroll the tags until you see mod2 tags.
...search for X's mod2 tag and highlight it.
10) Now, hit Save Meta button
(the Recursive check box must not be checked)
Save the metas in a new folder called "X Metas"
11) Then, hit Save Raw button.
Save .vertices and .indices in X Metas.
12) Close 1.
Last part: Importing model
12) Open 2 in HMT.
13) In main window, scroll the tags until you see mod2 tags.
...search for X's mod2 tag and highlight it.
14 a) Then, hit Inject Meta.
A window will pop up asking you where exported X's mod2 tag is.
14 b) So, navigate into X Metas until you see X.mod2.meta;
select it and hit Open.
15 a) Now, you should already highlighting X's mod2 tag, right?
Hit Append Raw.
a window will pop up; there will be some buttons...
hit the Browse button near "Vertices:"
15 b) go into X Metas > and select the file that ends with .vertices
...Hit open.
16 a) Now, hit the Browse button near "Indices:"
16 b) go into X Metas > and select the file that ends with .indices
...Hit open.
17) now, hit Append button.
wait some seconds... the append window should disappear...
18) Last step: make HMT crash.
highlight some random mod2 tags; a message like "an error occured while loading mod2 data" should appear.
keep clicking tags until HMT crashes. it means that everything worked.
tadaa! you imported X from 1 to 2!
tut made by taxiservice in a sunday morning <_<
EDIT: if you have to inject a CE tag (from mota's CE tags pack for example) you just need to import it in a map.
...jesus, is it so difficult? IT IS EXPORTED YET. SO YOU NEED TO IMPORT IT.
...GRGRGGR WHAT NOOBS >_< ARRRRGHRR
EDIT: i did a video tutorial too.
i HOPE it will make everything easier o_o
here's the link. have a nice day! ;)
Last edited by TaxiService on Thu Jan 10, 2008 8:26 am, edited 3 times in total.
- TaxiService! Shitposting since 2007!
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nono, this is not for models (mod2 or obj or whatever)
if you must import a wraith (X) for example, open a map with a wraith (1) and export it to bloodgulch (2)
you know.... <_<
oh, well, if you are on demo you need to change headers first, so use demo hack (that should be obvious? i'll add it later <_<)
EDIT: thanks for sticking
if you must import a wraith (X) for example, open a map with a wraith (1) and export it to bloodgulch (2)
you know.... <_<
oh, well, if you are on demo you need to change headers first, so use demo hack (that should be obvious? i'll add it later <_<)
EDIT: thanks for sticking

- TaxiService! Shitposting since 2007!
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esactly!
this is same esact method of moxus's Spirit importing tutorial, or beast's pelican importing tutorial...
but i made it so there is no subject! just replace X with what you need, and you will be able to import stuff.
it is easy to do, and after second time you import it will become an automatic action... i mean... you will do it without tutorial.
....oh, well, sometimes this doesnt work, but that is a tag problem.
...like, sometimes CE weapons has fucked up fp antr, but that's a tag problem.
>_> <_< well... bye!
this is same esact method of moxus's Spirit importing tutorial, or beast's pelican importing tutorial...
but i made it so there is no subject! just replace X with what you need, and you will be able to import stuff.
it is easy to do, and after second time you import it will become an automatic action... i mean... you will do it without tutorial.
....oh, well, sometimes this doesnt work, but that is a tag problem.
...like, sometimes CE weapons has fucked up fp antr, but that's a tag problem.
>_> <_< well... bye!
- TaxiService! Shitposting since 2007!
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