MGM Halo Demo Weapons Tournament---Sign-up Thread+Rules
Moderator: Halo Moderators
*cough cough*
http://static3.filefront.com/images/per ... wncwgv.jpg
http://static3.filefront.com/images/per ... uhyhai.jpg
http://static3.filefront.com/images/per ... jwyhdi.jpg
http://static3.filefront.com/images/per ... alvbij.jpg
http://static3.filefront.com/images/per ... gfgyks.jpg
http://static3.filefront.com/images/per ... lcmrhs.jpg
Okay, about the map:
As you can see, the last few pictures are in swordedit. Now, in all the other pictures, it looks as if there's nothing there. This is because I had to use a modified glass shader in order to allow spectators to be able to see into the arena, and to make sure that there was less lag. Existing glass shaders have an annoying tint color effect, which tends to cause annoying video lag and look really bad. An example of this can be seen in Legacy XD. Anyway. Logs will be placed to show the boundaries of the glass walls. Spectators can teleport into the spectator stands or they can walk around to the outside of the arena and look in. It's preferred that you stay in the stands, so that no one will be tempted to throw a grenade into the arena. The normal bloodgulch teleport goes straight inside the arena, while two other teleporters (not shown) lead into the spectator stands.
The arena itself is medium-sized, with some scenery and a large hill. Hopefully this will be enough for those with sniping weapons. No weapons or powerups will be placed inside the arena, except perhaps for extra ammo for each gun.
http://static3.filefront.com/images/per ... wncwgv.jpg
http://static3.filefront.com/images/per ... uhyhai.jpg
http://static3.filefront.com/images/per ... jwyhdi.jpg
http://static3.filefront.com/images/per ... alvbij.jpg
http://static3.filefront.com/images/per ... gfgyks.jpg
http://static3.filefront.com/images/per ... lcmrhs.jpg
Okay, about the map:
As you can see, the last few pictures are in swordedit. Now, in all the other pictures, it looks as if there's nothing there. This is because I had to use a modified glass shader in order to allow spectators to be able to see into the arena, and to make sure that there was less lag. Existing glass shaders have an annoying tint color effect, which tends to cause annoying video lag and look really bad. An example of this can be seen in Legacy XD. Anyway. Logs will be placed to show the boundaries of the glass walls. Spectators can teleport into the spectator stands or they can walk around to the outside of the arena and look in. It's preferred that you stay in the stands, so that no one will be tempted to throw a grenade into the arena. The normal bloodgulch teleport goes straight inside the arena, while two other teleporters (not shown) lead into the spectator stands.
The arena itself is medium-sized, with some scenery and a large hill. Hopefully this will be enough for those with sniping weapons. No weapons or powerups will be placed inside the arena, except perhaps for extra ammo for each gun.
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- Ranger
- Posts: 1806
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- Location: ~root@208.113.172.130# sudo rm -f /
All matches will be one on one, tournament-style, unless we decide to do it by starting with larger matches and going into smaller ones.
We have 16 people, right? Or is it 18?
Or
Edit: We have 18, so it would be a bit different. We probably will have to go with 1 on 1. The above possibilities would be if we had 16.
We have 16 people, right? Or is it 18?
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16/4=4,
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---2--And so on...
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---2--And so on...
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---2--And so on...
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---2--And so on...
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---2--And so on...
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---2--And so on...
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- Veteran
- Posts: 257
- Joined: Tue Jan 29, 2008 11:36 am
- Location: Located
Hmm
How about after this tournament we have a team tournament with custom weapons? As in 2 on a team vs 2 on a team.
-snip-
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- Commando
- Posts: 2791
- Joined: Sun May 06, 2007 3:27 am
- Location: SiK x Gh0sTs Rehauled.
- Contact:
it should be
have 3 sub finals and 1 final
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TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Kayar, I can keep track of the brackets, here check this one out i made, and i'll update it with player names and records as we go along
http://haloreconunit.googlepages.com/bracket.html
http://haloreconunit.googlepages.com/bracket.html
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- Ranger
- Posts: 1806
- Joined: Mon May 05, 2008 3:21 pm
- Location: ~root@208.113.172.130# sudo rm -f /
Ah, that looks good. Thanks Slappey. That's a better schedule than what I had worked out. Thanks.
Unless there are objections, I think what Slappey's done should suffice for the current schedule of the tourney. Once all weapons are completed I will upload the map and everyone can get to their matches.
Unless there are objections, I think what Slappey's done should suffice for the current schedule of the tourney. Once all weapons are completed I will upload the map and everyone can get to their matches.
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- Ranger
- Posts: 1806
- Joined: Mon May 05, 2008 3:21 pm
- Location: ~root@208.113.172.130# sudo rm -f /
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- Ranger
- Posts: 1806
- Joined: Mon May 05, 2008 3:21 pm
- Location: ~root@208.113.172.130# sudo rm -f /
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