HaloMD

Everything about HD, MD, and their mods.

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rEsTnPeAcEz
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Re: HaloMD

Post by rEsTnPeAcEz » Wed Jan 30, 2013 7:10 am

Thanks. A ping of 30 is really good. WEEEEEHOOOO!!

nil
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Re: HaloMD

Post by nil » Mon Feb 04, 2013 5:24 pm

I'll look into overriding sv_name and sv_password so they actually work. No idea why they were disabled for non-dedi servers to begin with. If I'm feeling more adventurous, I can try to figure out how to add command(s) - no guarantees of this though.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

nil
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Re: HaloMD

Post by nil » Wed Feb 06, 2013 6:26 pm

A fun recent game.

Some of you may have asked if you could do anything to help.. Well, there is.

Some players may not have updated the game ever since HDM went down on us. In fact, we are keeping track of stats for this (right now it seems like 13-15% are on an alpha version, and everyone else is on one of the betas. This is certainly better than it was before having 40% players on an alpha version).

The problem is, that eventually it will become problematic where anyone from the old version won't be able to see new modded servers (since the database is on MGM now). Two ways to go about this:
1) Let people know that they need to update within the application, reducing the percentage of alpha players (only players in the alpha version will see a fake "Update HaloMD" server in the lobby, so that is how you can tell if a player isn't up to date).
2) Tell more Mac users about HaloMD and gather more attention, reducing the percentage of alpha players.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

SAS

Re: HaloMD

Post by SAS » Thu Feb 07, 2013 8:45 am

how does one install a campaign mod in this? I mean, I have the map made and converted but it just shows up as a multiplayer map and crashes when you start a game on it

Mgalekgolo
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Re: HaloMD

Post by Mgalekgolo » Thu Feb 07, 2013 2:27 pm

You would either use harbinger to convert it to b30, or somehow get the halo UB. MD doesn't really support campaign.
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nil
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Re: HaloMD

Post by nil » Thu Feb 07, 2013 6:45 pm

Yeah, MD doesn't really support campaign mods (at least, not yet).

For now, just convert your mod to b30 (don't use mdrenamer, and if you're using pearl, convert it to full). In HaloMD's Mods menu, go to reveal mods in Finder, rename the old b30.map file in there to b30_original.map, and place your mod in there. Then, just start up halo and load the campaign.

I think pearl supports converting campaign maps, no idea why you're mentioning harbinger.
Last edited by nil on Thu Feb 07, 2013 11:09 pm, edited 1 time in total.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

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Re: HaloMD

Post by Sparky » Thu Feb 07, 2013 10:28 pm

Pearl 1.2 supports campaign maps; Pearl 1.3 does not.
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Re: HaloMD

Post by Modzy » Fri Feb 08, 2013 3:24 am

Pearl 2 Beta supports campaign maps. Select a CE/Demo campaign map and for the convert options use CE to Full. Hit convert and then name it a10 or some such.

Mgalekgolo
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Re: HaloMD

Post by Mgalekgolo » Fri Feb 08, 2013 7:43 am

nil wrote: I think pearl supports converting campaign maps, no idea why you're mentioning harbinger.
I completely forgot pearl now supports campaign maps.
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nil
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Re: HaloMD

Post by nil » Fri Feb 08, 2013 12:18 pm

Modzy wrote:Pearl 2 Beta supports campaign maps. Select a CE/Demo campaign map and for the convert options use CE to Full. Hit convert and then name it a10 or some such.
I think MD stripped out a10 and replaced it with b30... So use b30.. Or maybe another map, don't know if that would work.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

nil
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Re: HaloMD

Post by nil » Sat Mar 16, 2013 12:33 am

http://i.imgur.com/MhjGReY.jpg

It looks like sv_name and sv_password on non-dedicated servers might make it in the next version : ).

[EDIT]: Meh. This enables all the cheat/debug commands too..
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

nil
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Re: HaloMD

Post by nil » Sun Apr 21, 2013 6:43 pm

I plan to release a beta soon to the public. In the mean time, for those daring, have at it yourself:

http://halomd.macgamingmods.com/HaloMD_b8.zip

I've had a bunch of 10.8 testers so I know that's all fine, but I'm especially curious if the functionality runs fine on 10.5 intel, 10.6, and even 10.7 too.

Once I have this confirmed somewhat more, I will send out an update for the masses.

New things that are implemented:
*sv_name and sv_password should function in your own server now, allowing you to change your server and and password respectively

*Downloading mods can now be based on delta-patches (similar to ppf, except much better), so downloads and especially mod updates should be quicker to install. For instance, try installing Triforce. This should be pretty quick.

*We added a chat alongside the lobby. Chat -> Show Chat in the menubar to get to it. This should prove to be useful, hopefully. We are using a real chat service on the backend, so even clients like iChat/Messages and Adium will be able to connect to it.

*Improved smoothness of fetching servers from lobby list. Added notification support (via Growl or Notification Center) for chat mentions, and finished mod downloads.

*New version of Crossing, fixing map header and some other internal problems. This is incompatible with the last version.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

rEsTnPeAcEz
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Re: HaloMD

Post by rEsTnPeAcEz » Mon Apr 22, 2013 3:27 am

Interesting. Also people have said that patches don't work with maps that has been rebuilted. If there is a way out of that then that's awesome.

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Re: HaloMD

Post by Modzy » Mon Apr 22, 2013 9:41 am

rEsTnPeAcEz wrote:Interesting. Also people have said that patches don't work with maps that has been rebuilted. If there is a way out of that then that's awesome.
These are binary diff patches. You could patch blood gulch to be death island with these things. It's not those horrible PPF things.

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Re: HaloMD

Post by Sparky » Mon Apr 22, 2013 3:58 pm

nil wrote:*New version of Crossing, fixing map header and some other internal problems. This is incompatible with the last version.
Do you realize that, with all the time, effort and work I did providing a revised version of crossing in CE, Full and Demo formats, this would be disconcerting to me? What is going on?
Either you are groping for answers, or you are asking God and listening to Jesus.

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