[App] Pearl 1.3 - Quick Update

Halo modding and gaming related applications.
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Rofldonutburger
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Re: [App] Pearl 1.2

Post by Rofldonutburger » Sun Aug 16, 2009 9:18 pm

You can convert CE maps. Remember, dual-BSP maps would not work.
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halodudefreak
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Re: [App] Pearl 1.2

Post by halodudefreak » Mon Aug 24, 2009 10:22 am

can someone tell how to use pearl? i'm really frustrated! ----)

Rofldonutburger
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Re: [App] Pearl 1.2

Post by Rofldonutburger » Mon Aug 24, 2009 2:31 pm

There are only like 4 buttons... You should be able to figure it out yourself :O
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Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Mon Aug 24, 2009 6:04 pm

3*

Rofldonutburger
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Re: [App] Pearl 1.2

Post by Rofldonutburger » Mon Aug 24, 2009 11:28 pm

Yeah :P
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Spartan-006
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Re: [App] Pearl 1.2

Post by Spartan-006 » Wed Aug 26, 2009 3:12 pm

>_> I can't even USE Pearl now, due to the fact that all my halo full maps are modded. :(
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Altimit01
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Re: [App] Pearl 1.2

Post by Altimit01 » Wed Aug 26, 2009 3:38 pm

Back ups. Learn to love them. Seriously, keeping archived copies of the original map files is lesson one for most modding.
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G[v]N
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Re: [App] Pearl 1.2

Post by G[v]N » Wed Aug 26, 2009 7:05 pm

Altimit01 wrote:Back ups. Learn to love them. Seriously, keeping archived copies of the original map files is lesson one for most modding.
He speaks the very hurtful truth.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

halodudefreak
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Re: [App] Pearl 1.2

Post by halodudefreak » Thu Aug 27, 2009 7:53 am

sorry to be an ass but im a newb and im confused on how to use it. can someone help me please? .````:)

TaxiService
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Re: [App] Pearl 1.2

Post by TaxiService » Thu Aug 27, 2009 1:13 pm

Spartan-006 wrote:>_> I can't even USE Pearl now, due to the fact that all my halo full maps are modded. :(
Lol. Cretin.
halodudefreak wrote:sorry to be an ass but im a newb and im confused on how to use it. can someone help me please?
Sure! and don't feel an ass for such a thing!

To convert a CE map with Pearl you need:
- a CE map (duh!! :roll:)
- halo full version's Maps folder.

if you have those two things, then start Pearl.
... it has a pretty intuitive gui. there are three buttons on the window:
Target: it lets you select the CE map you want to convert.
Full Maps: it lets you select the maps folder from halo full*.
Convert: it lets you convert the CE map to demo once you selected both the target and the maps.

* in halo universal binary, the last build of the game, the Maps folder is located into the application.
to reach it you got to ctrl-click the application and choose "show package content" from the menu.
Maps is located in Contents > Resources > Gamedata. You can create an alias and put it outside the app, so you can reach the maps easily when you want them.
In older halo builds, the Maps folder is located inside the same folder as the application. <_<


...so, uh... >_> yeah, is there still something you don't get?
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Ponzu
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Re: [App] Pearl 1.2

Post by Ponzu » Sat Aug 29, 2009 9:17 pm

GUAHA nillobjection was not handled lol
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Hi

G[v]N
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Re: [App] Pearl 1.2

Post by G[v]N » Sun Aug 30, 2009 1:26 am

Why is my Pearl going all 'NilObjectException - must shut down' on me?
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Sun Aug 30, 2009 2:06 pm

I've got another Pearl version in development, but until it's complete:
For people having crashing issues at start up, go to: Your Home Folder -> Library -> Application Support -> Delete the file named "Pearl.prf"
That should reset everything and Pearl should start working. I know what's causing this issue and it will be fixed in the next version.

Kiyoshi
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Re: [App] Pearl 1.2

Post by Kiyoshi » Sun Aug 30, 2009 4:09 pm

not sure why. but when i use pearl, instead of crashing, it keeps making the map, the longer i leave it, the bigger the file gets and it never completes even when the bar says it's done o_O

EDIT: figured it out, the protected maps...figures <_>
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Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Sun Aug 30, 2009 5:09 pm

Kohaku Anastasio wrote:EDIT: figured it out, the protected maps...figures <_>
That particular issue is due to meta offsets not being linear. I've already fixed that problem when I rewrote the back-end.

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