martydom...
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martydom...
it seems doable, like changing the death effect to frag grenade explosion start. what do you think?
Re: martydom...
Just......No
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Re: martydom...
i really hate this guy, how he thinks he's somehow superior to me -_-Häwk-Eye wrote:Just......No
yno i tried to make an account here in January and gave up. now im using a fake email
Re: martydom...
It has been done many times. It wouldn't be a good mod alone but a feature in a mod maybe.
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Re: martydom...
I made a Suicide Bomber mod like this.
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Re: martydom...
If you'll go to the Coll tags, there's somewhere that lets you choose 'shield depleted effects' and 'body destroyed effects' Simply swtich a nade explosion effe with the 'body destroyed effect'. But you have to remember to go somewhere and tick a 'body destroyed when dead' flag or something like that, i don't remember the actual name.
If you want you could probably take sparky's chain-spawning effect and use the body destroyed effe to actually spawn a nade, that'll give it more time before it explodes
If you want you could probably take sparky's chain-spawning effect and use the body destroyed effe to actually spawn a nade, that'll give it more time before it explodes
I used them in my 'nightmare' campaign mod. ^_^Sparky wrote:I made a Suicide Bomber mod like this.
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Re: martydom...
I was beta-testing one of Capwn's mods with such an effect and I used it with such great effect (2-4 kills with every death) that I was threatened with being banned.
You might want such an effect in an anti-vehicle mod, or a CQC mod.
You might want such an effect in an anti-vehicle mod, or a CQC mod.
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Re: martydom...
mota: has it? o:
other people: people! people! you appear to not quite get what the martyrdom perk does!
What happens is that upon death, the player would drop a live grenade that would explode after a bit.
Now, this is possible using a chainspawning effect of some sort instead of cyborg's death effect! (if... there is one?) (OH YES in the coll! silly me!)
so, yeah! that's what i thought when i heard martyrdom. <_< ...making the body explode upon death is just silly.
other people: people! people! you appear to not quite get what the martyrdom perk does!
What happens is that upon death, the player would drop a live grenade that would explode after a bit.
Now, this is possible using a chainspawning effect of some sort instead of cyborg's death effect! (if... there is one?) (OH YES in the coll! silly me!)
so, yeah! that's what i thought when i heard martyrdom. <_< ...making the body explode upon death is just silly.
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Re: martydom...
It'll be like the stuff suicide bombers use: a device integrated into the armor detects when the user is dead and then detonates the fusion plant of the Mjolnir with a countdown to ensure user is truly dead. Sounds more like something the Brutes would put on Grunts. (Just realized: they did it to Engineers!)
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Re: martydom...
ok so i used the body destroyed effect and had the body destroyed. i used chainspawning to spawn an active plasma grenade so its a double martydom (:
i will probably change this in the future
i will probably change this in the future
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Re: martydom...
sillyyyyy sillysillysillysillysilly!!! >_<2310 wrote:It'll be like the stuff suicide bombers use: a device integrated into the armor detects when the user is dead and then detonates the fusion plant of the Mjolnir with a countdown to ensure user is truly dead. Sounds more like something the Brutes would put on Grunts. (Just realized: they did it to Engineers!)
though, if the body went "beep beep BEEEEEEEEEEEEP" and then exploded, that would work. :-\ otherwise it'd just suck, at this point in time.
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Re: martydom...
i use the injector a lot, i can do that, and change the explosion time.
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Re: martydom...
Well, trying to make a plausible storyline explanation for why Spartans blow up. And the countdown time could be used to get away after assassinations.TaxiService wrote: though, if the body went "beep beep BEEEEEEEEEEEEP" and then exploded, that would work. :-\ otherwise it'd just suck, at this point in time.
Also, it'd be cool if there could be an effect like the one in "Halo Legends: Prototype" where there's lots of sparks and stuff followed by a massive nuclear explosion. It'll probably only work in a really big sniper map.
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Re: martydom...
Pie that somehow didn't log in even though i log in everytime. weird. wrote:If you'll go to the Coll tags, there's somewhere that lets you choose 'shield depleted effects' and 'body destroyed effects' Simply swtich a nade explosion effe with the 'body destroyed effect'. But you have to remember to go somewhere and tick a 'body destroyed when dead' flag or something like that, i don't remember the actual name.
If you want you could probably take sparky's chain-spawning effect and use the body destroyed effe to actually spawn a nade, that'll give it more time before it explodes
I used them in my 'nightmare' campaign mod. ^_^Sparky wrote:I made a Suicide Bomber mod like this.
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