Taxi's EasyMods part1 <--- Relase
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Taxi's EasyMods part1 <--- Relase
hello there,
this EasyMods series will be a prevalently CSS amount of mods that are simple to do and funny to play.
the idea started by me, when 42% of joiners of this mod asked me to relase it; so, here's it.
––>Download<––
changes:
c_gun_turret replaces banshee
needler replaces plasma cannon
needler has more ammo
human weapons has more ammo
PS: a 'sorry' to Monoman for relasing this now
this EasyMods series will be a prevalently CSS amount of mods that are simple to do and funny to play.
the idea started by me, when 42% of joiners of this mod asked me to relase it; so, here's it.
––>Download<––
changes:
c_gun_turret replaces banshee
needler replaces plasma cannon
needler has more ammo
human weapons has more ammo
PS: a 'sorry' to Monoman for relasing this now
- TaxiService! Shitposting since 2007!
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...filefront...
Sounds smart. I personally think that with the exception of a few certain mods (Island comes to mind), CSS mods are the coolest for the simple fact they they are playable. To have a non-CSS mod playable you have to have a wide distribution and an agreement on the mod to be used before play begins, which is more work than can be easily done for a normal player. Think about it: the mods that you see actually being played are tanks, Tri-force, no shees, and snipers. Maybe a little Island or Great Wall thrown in. All the non-CSS mods are usually in locked games between a few select people who had to chat on AIM before the game.

Sounds smart. I personally think that with the exception of a few certain mods (Island comes to mind), CSS mods are the coolest for the simple fact they they are playable. To have a non-CSS mod playable you have to have a wide distribution and an agreement on the mod to be used before play begins, which is more work than can be easily done for a normal player. Think about it: the mods that you see actually being played are tanks, Tri-force, no shees, and snipers. Maybe a little Island or Great Wall thrown in. All the non-CSS mods are usually in locked games between a few select people who had to chat on AIM before the game.
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what's wrong with it? <_<P!ckoff wrote:...filefront...
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and you know why? because when you search "halo demo mods" on google, the first link is clanhalo.net!P!ckoff wrote:Sounds smart. I personally think that with the exception of a few certain mods (Island comes to mind), CSS mods are the coolest for the simple fact they they are playable. To have a non-CSS mod playable you have to have a wide distribution and an agreement on the mod to be used before play begins, which is more work than can be easily done for a normal player. Think about it: the mods that you see actually being played are tanks, Tri-force, no shees, and snipers. Maybe a little Island or Great Wall thrown in. All the non-CSS mods are usually in locked games between a few select people who had to chat on AIM before the game.
- TaxiService! Shitposting since 2007!
This is the best time to release them while I'm adding them.TaxiService wrote:PS: a 'sorry' to Monoman for relasing this now

When I search for "halo demo mods" on Google, I don't see Clan Halo at all. On just the first page its, FileFront, HaloDev, then MGM. So MGM would be the cause of everyone playing those mods, not Clan Halo.TaxiService wrote:and you know why? because when you search "halo demo mods" on google, the first link is clanhalo.net!
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