[Mod+Skins] Survival Mod Beta!

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Dustyjjc
Veteran
Posts: 364
Joined: Thu Aug 09, 2007 11:10 am
Contact:

[Mod+Skins] Survival Mod Beta!

Post by Dustyjjc » Mon Oct 15, 2007 4:56 pm

New topic has been opened. Please let this one die.
Last edited by Dustyjjc on Mon Nov 19, 2007 5:31 pm, edited 5 times in total.
Image

User avatar
zapconquest
Ranger
Posts: 1336
Joined: Sat Dec 09, 2006 11:31 am
Location: on a secret mission in uncharted space
Contact:

Post by zapconquest » Mon Oct 15, 2007 4:59 pm

The weapons in this mod seem way to powerful.

Dustyjjc
Veteran
Posts: 364
Joined: Thu Aug 09, 2007 11:10 am
Contact:

Post by Dustyjjc » Mon Oct 15, 2007 5:03 pm

I know. That was their desicion. It is called "survival mod"
Image

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Mon Oct 15, 2007 5:03 pm

Nice bitmaps minus the whole messing up of the MC image mask.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Dustyjjc
Veteran
Posts: 364
Joined: Thu Aug 09, 2007 11:10 am
Contact:

Post by Dustyjjc » Mon Oct 15, 2007 5:13 pm

No. the MC is supposted to look like that. anyway, thats the only bitmap i didnt do. lol.
Image

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Mon Oct 15, 2007 5:43 pm

I'm almost certain it shouldn't look like that. That's what happens when you mess with the multi-purpose or the cube map or the image mask (don't remember which). It ends up being the raw reflection shader and usually looks like crap.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Ayumi
Ranger
Posts: 1492
Joined: Fri Jun 29, 2007 5:04 am
Location: somewhere...
Contact:

Post by Ayumi » Mon Oct 15, 2007 6:18 pm

Thank you so much for using smaller images than most people DX

For a less laggy shotgun, null or decrease the brightness of the charged bolt projectile. I forget what exactly to take away though... :P


For future reference, I suggest using DropStuff to create a .sitx so it compresses a few hundred KB more. The icon also looks cooler XD
I'm pretty sure compressing each file and then the folder helps as well :3
Image

Image

Code: Select all

sudo rm -rf /

Shodos
Veteran
Posts: 448
Joined: Thu Jun 28, 2007 6:46 pm
Location: Look there... above you

Post by Shodos » Mon Oct 15, 2007 6:24 pm

Ver Nice

say, how do you get weapons to spawn other weapons/vehicles/bubles shield (scen or vehi made scen?)/ stuff?

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Mon Oct 15, 2007 6:34 pm

You know what's even lighter than .sitx, ppf files. There's nothing rebuilt so they'd be workable and at least an order of magnitude smaller.

As for spawning things with a weapons, you d-swap the proj tag in the weapon for whatever you want.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Dustyjjc
Veteran
Posts: 364
Joined: Thu Aug 09, 2007 11:10 am
Contact:

Post by Dustyjjc » Mon Oct 15, 2007 7:03 pm

Hey altimit,

Im trying to make bubble shields with the plasma nades (like throwing them down) but unlike projectiles from weaps, they dont reflect granades or any other projectiles. Can you please explain, o master?
Image

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Mon Oct 15, 2007 7:15 pm

Well assuming you even got them to produce anything, most likely it's not deflecting since there's no material. It's having materials that cause bullets to ping off and grenades to bounce (or stick). So depending on how you did it would dictate part of that, but basically, you need something without a collision but still produce a mod2.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Ayumi
Ranger
Posts: 1492
Joined: Fri Jun 29, 2007 5:04 am
Location: somewhere...
Contact:

Post by Ayumi » Mon Oct 15, 2007 7:25 pm

PPFs rarely work. It's worth the wait to be sure of a properly compressed file.
Image

Image

Code: Select all

sudo rm -rf /

Dustyjjc
Veteran
Posts: 364
Joined: Thu Aug 09, 2007 11:10 am
Contact:

Post by Dustyjjc » Mon Oct 15, 2007 7:38 pm

well. I bet there is a way to get it to work. the cool thing is they stick to people. can you think of any way to change it to make it work? I can send you mod if you like.
Image

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Mon Oct 15, 2007 8:06 pm

I've never had an issue with PPFs except for the creation. And that can be fixed by simply moving PPFmaster on to the desktop. They work for a good portion of the modding population as well which is why they are a required filetype on places like halomods.

PPF version
Operator version

As for your shield grenades, I've been talking to conure and there's not a super simple way of doing it that looks good. I might be able to bug him into figuring out a method / getting his plugins to have the necessary data.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Post by Fonzeh » Tue Oct 16, 2007 4:39 am

Altimit01 wrote:I'm almost certain it shouldn't look like that. That's what happens when you mess with the multi-purpose or the cube map or the image mask (don't remember which). It ends up being the raw reflection shader and usually looks like crap.
Dusty He is Right, It wasnt Supposed to look like that. That at least wasnt my intention anyway though it does look nice. Were going to fix it in the beta unless you guys want to keep the skins as is. But yeah if we can get the Bubble Shield Worked out (and the permission to use it) we could put that in. Also heres Clanhalo Link to this Topic.

http://mac.clanhalo.net/forum/viewtopic.php?t=13436
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Locked

Who is online

Users browsing this forum: No registered users and 26 guests