if we can convert bloodgulch.map to unity

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Jake-2032
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if we can convert bloodgulch.map to unity

Post by Jake-2032 » Sat Dec 15, 2007 7:15 am

http://unity3d.com/

This is a video game making app and if we open bloodgulch in it it would be alot easier to mod scenery and sound fx ai spawning think that if we can convert this to Unity, We can totally change Halo modding. Does anyone know how i can convert this to unity? and then convert it back to halo once im done modding it?
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23546321
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Post by 23546321 » Sat Dec 15, 2007 9:16 am

that would be awesome i use to make games on unity

Mac Hacker
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Post by Mac Hacker » Sat Dec 15, 2007 9:17 am

already been done cloud did it and i did it but with difrent maps (i think a halo 2 mac might be possible)

why not make a new halo engine? just export models from eschaton and make maps get models from halomaps like the biped and make that and get the weapon models and do that <_< and make a new halo engine
Last edited by Mac Hacker on Sat Dec 15, 2007 9:19 am, edited 1 time in total.

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Post by Fonzeh » Sat Dec 15, 2007 9:18 am

Does anyone know HOW we can do this? Convert it so we can mod it on there?
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Mac Hacker
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Post by Mac Hacker » Sat Dec 15, 2007 9:19 am

ƒønz¡£™ wrote:Does anyone know HOW we can do this? Convert it so we can mod it on there?
read my edited post

Altimit01
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Post by Altimit01 » Sat Dec 15, 2007 9:20 am

Short answer no. Long answer big no. The files and game assets are completely different. I know. I've worked with both extensively.

Cloud didn't "mod" maps in unity. He extracted the bsp model and used that for it. They're not convertible from one format to another. You can borrow some parts like models and bitmaps but for tags it doesn't work.
Last edited by Altimit01 on Sat Dec 15, 2007 9:21 am, edited 1 time in total.
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Post by Kayar » Sat Dec 15, 2007 9:20 am

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Mac Hacker
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Post by Mac Hacker » Sat Dec 15, 2007 9:24 am

Altimit01 wrote:Short answer no. Long answer big no. The files and game assets are completely different. I know. I've worked with both extensively.

Cloud didn't "mod" maps in unity. He extracted the bsp model and used that for it. They're not convertible from one format to another. You can borrow some parts like models and bitmaps but for tags it doesn't work.
thats what i ment thats why i edited my post

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Post by Fonzeh » Sat Dec 15, 2007 9:27 am

Hmm, Well how hard would making a new engine be? Would it even be Legal? The only reason im asking this is because this WOULD make modding pretty interesting. There has to be a way to make the BG map open in Unity. Like theres OBJ convert for Wings. Why not make a Map Converter for Unity?
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Mac Hacker
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Post by Mac Hacker » Sat Dec 15, 2007 10:31 am

ƒønz¡£™ wrote:Hmm, Well how hard would making a new engine be? Would it even be Legal? The only reason im asking this is because this WOULD make modding pretty interesting. There has to be a way to make the BG map open in Unity. Like theres OBJ convert for Wings. Why not make a Map Converter for Unity?
well lets not say eeasy since this wont use tags let it just be to make custom content lol like HEK but i ment like make little games for each lol

Altimit01
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Post by Altimit01 » Sat Dec 15, 2007 11:11 am

I sense much fail in this thread. Unity is for making new games. Why limit yourself to reusing content from halo. If you really really want to do halo things, then find a way to get the HEK.
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Post by leftover_crack » Sat Dec 15, 2007 11:17 am

Kayar wrote:I ain't rich...
download the demo

thats what i did
the money fueled this empire & our racist history.
Although I'm forced to use it, the rules have all been set.
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